Re: [CsMain] Queries regarding 'Car racing games improvement' proposal for GSOC
Christian Van Brussel <[email protected]> Sun, 16 Mar 2014 17:46:49 +0100
| Newsgroups | gmane.comp.graphics.crystalspace.general |
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| Message-ID | <[email protected]> |
This is a multi-part message in MIME format. --===============4673646782548928811== Content-Type: multipart/alternative; boundary="------------010603060002080807060103" This is a multi-part message in MIME format. --------------010603060002080807060103 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit On Fri, Mar 14, 2014 at 9:24 AM, Shivoam Malhotra <[email protected] <mailto:[email protected]>> wrote: > > What exactly is meant by 'Destruction model of the car? > Also, turbo engine refers to a nitrous type effect right? > Hi Shivoam, the idea list for the car racing project is based on the typical functionalities that are found in such games. For the destruction model, typically a car racing game would have the different parts of the car that can be detroyed separately. For example a tire would end functioning or the car body would be deformed when they hit severly some other objects, or some window would broke and so on. This would a priori need the ability to define several different models for each part of the vehicle, along the definition of the conditions when they get activated (eg when their individual life point count reaches some threshold). For the turbo engine, this is a basic functionality that is also often found in car racing games, this is simply a temporary boost in the forward speed, plus a basic simulation of the consumption and time regeneration of the fuel needed for the boost. --------------010603060002080807060103 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit <html> <head> <meta content="text/html; charset=ISO-8859-1" http-equiv="Content-Type"> </head> <body text="#000000" bgcolor="#FFFFFF"> On Fri, Mar 14, 2014 at 9:24 AM, Shivoam Malhotra <span dir="ltr"><<a moz-do-not-send="true" href="mailto:[email protected]" target="_blank">[email protected]</a>></span> wrote:<br> <blockquote cite="mid:CA+G-OsHqcfTjSMAa=uUOo=W00bELrBCrUjW7Aua-rU9T8OZS3A@mail.gmail.com" type="cite"> <div class="gmail_extra"> <div class="gmail_quote"> <blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"> <div dir="ltr">What exactly is meant by '<span style="font-size:13px;font-family:Verdana,Arial,'Bitstream Vera Sans',Helvetica,sans-serif">Destruction model of the car</span>?<br> Also, turbo engine refers to a nitrous type effect right?<br> </div> </blockquote> </div> </div> </blockquote> <br> Hi Shivoam,<br> <br> the idea list for the car racing project is based on the typical functionalities that are found in such games.<br> <br> For the destruction model, typically a car racing game would have the different parts of the car that can be detroyed separately. For example a tire would end functioning or the car body would be deformed when they hit severly some other objects, or some window would broke and so on.<br> <br> This would a priori need the ability to define several different models for each part of the vehicle, along the definition of the conditions when they get activated (eg when their individual life point count reaches some threshold).<br> <br> For the turbo engine, this is a basic functionality that is also often found in car racing games, this is simply a temporary boost in the forward speed, plus a basic simulation of the consumption and time regeneration of the fuel needed for the boost.<br> <br> </body> </html> --------------010603060002080807060103-- --===============4673646782548928811== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/13534_NeoTech --===============4673646782548928811== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe --===============4673646782548928811==--