Re: [CsMain] Queries regarding 'Car racing games improvement' proposal for GSOC

Christian Van Brussel <[email protected]> Sun, 16 Mar 2014 17:46:49 +0100
Newsgroups gmane.comp.graphics.crystalspace.general
Message-ID <[email protected]>
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On Fri, Mar 14, 2014 at 9:24 AM, Shivoam Malhotra 
<[email protected] <mailto:[email protected]>> wrote:
>
>     What exactly is meant by 'Destruction model of the car?
>     Also, turbo engine refers to a nitrous type effect right?
>

Hi Shivoam,

the idea list for the car racing project is based on the typical 
functionalities that are found in such games.

For the destruction model, typically a car racing game would have the 
different parts of the car that can be detroyed separately. For example 
a tire would end functioning or the car body would be deformed when they 
hit severly some other objects, or some window would broke and so on.

This would a priori need the ability to define several different models 
for each part of the vehicle, along the definition of the conditions 
when they get activated (eg when their individual life point count 
reaches some threshold).

For the turbo engine, this is a basic functionality that is also often 
found in car racing games, this is simply a temporary boost in the 
forward speed, plus a basic simulation of the consumption and time 
regeneration of the fuel needed for the boost.


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    On Fri, Mar 14, 2014 at 9:24 AM, Shivoam Malhotra <span dir="ltr">&lt;<a
        moz-do-not-send="true" href="mailto:[email protected]"
        target="_blank">[email protected]</a>&gt;</span> wrote:<br>
    <blockquote
cite="mid:CA+G-OsHqcfTjSMAa=uUOo=W00bELrBCrUjW7Aua-rU9T8OZS3A@mail.gmail.com"
      type="cite">
      <div class="gmail_extra">
        <div class="gmail_quote">
          <blockquote class="gmail_quote" style="margin:0 0 0
            .8ex;border-left:1px #ccc solid;padding-left:1ex">
            <div dir="ltr">What exactly is meant by '<span
                style="font-size:13px;font-family:Verdana,Arial,'Bitstream
                Vera Sans',Helvetica,sans-serif">Destruction model of
                the car</span>?<br>
              Also, turbo engine refers to a nitrous type effect right?<br>
            </div>
          </blockquote>
        </div>
      </div>
    </blockquote>
    <br>
    Hi Shivoam,<br>
    <br>
    the idea list for the car racing project is based on the typical
    functionalities that are found in such games.<br>
    <br>
    For the destruction model, typically a car racing game would have
    the different parts of the car that can be detroyed separately. For
    example a tire would end functioning or the car body would be
    deformed when they hit severly some other objects, or some window
    would broke and so on.<br>
    <br>
    This would a priori need the ability to define several different
    models for each part of the vehicle, along the definition of the
    conditions when they get activated (eg when their individual life
    point count reaches some threshold).<br>
    <br>
    For the turbo engine, this is a basic functionality that is also
    often found in car racing games, this is simply a temporary boost in
    the forward speed, plus a basic simulation of the consumption and
    time regeneration of the fuel needed for the boost.<br>
    <br>
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