[CrystalSpace] #997: meshgen crash
"CrystalSpace" <[email protected]> Thu, 22 Aug 2013 09:21:48 -0000
| Newsgroups | gmane.comp.graphics.crystalspace.tracker |
|---|---|
| Message-ID | <[email protected]> |
#997: meshgen crash
----------------------+-----------------------------------------------------
Reporter: talad | Owner: jorrit
Type: defect | Status: new
Priority: critical | Milestone:
Component: general | Version: V2.0
Keywords: |
----------------------+-----------------------------------------------------
Hi,
since the last update to CS, he get this crash. It happens only when grass
is enabled in PS and in ojaroad2, where there are water reflection planes.
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psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::AllocateMeshes(iCamera
* cam, int cidx, CS::Plugin::Engine::csMGCell & cell, const csVector3 &
pos, const csVector3 & delta) Line 1051 + 0x5 bytes C++
psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::UpdateForPosition(iCamera
* cam, const csVector3 & pos) Line 1208 C++
psclient_static.exe!csSector::PrepareDraw(iRenderView * rview)
Line 933 + 0x18 bytes C++
psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & portalSetupData, bool recursePortals) Line 86 C++
psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::SetupSimplePortal(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & setupData, iPortal * portal, iSector * sector, const
csVector2 * portalVerts2d, const csVector3 * portalVerts3d, unsigned int
count, int screenW, int screenH,
CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode::PortalHolder
& holder) Line 463 C++
psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & setupData) Line 376 C++
psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & portalSetupData, bool recursePortals) Line 101 C++
psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
* view, bool recursePortals) Line 291 C++
psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
* view) Line 327 C++
psclient_static.exe!csView::Draw(iMeshWrapper * mesh) Line
187 + 0x1f bytes C++
psclient_static.exe!psCamera::Draw() Line 824 C++
psclient_static.exe!psEngine::Process3D(iEvent & ev) Line 997
C++
psclient_static.exe!psEngine::EventHandler3D::HandleEvent(iEvent & ev)
Line 829 C++
psclient_static.exe!csEventTree::Dispatch(iEvent & e) Line
576 + 0x9 bytes C++
psclient_static.exe!csEventTree::Notify() Line 547 C++
psclient_static.exe!csEventQueue::Process() Line 260 C++
psclient_static.exe!csDefaultRunLoop(iObjectRegistry * r)
Line 102 C++
psclient_static.exe!main(int argc, char * * argv) Line 1989 +
0x6 bytes C++
psclient_static.exe!WinMain(HINSTANCE__ * hApp, HINSTANCE__ *
prev, char * cmd, int show) Line 235 + 0x16 bytes C++
psclient_static.exe!__tmainCRTStartup() Line 547 + 0x1c bytes
C
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>
psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::AllocateMeshes(iCamera
* cam, int cidx, CS::Plugin::Engine::csMGCell & cell, const csVector3 &
pos, const csVector3 & delta) Line 1051 + 0x5 bytes C++
psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::UpdateForPosition(iCamera
* cam, const csVector3 & pos) Line 1208 C++
psclient_static.exe!csSector::PrepareDraw(iRenderView * rview) Line 933 +
0x18 bytes C++
psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & portalSetupData, bool recursePortals) Line 86 C++
psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::SetupSimplePortal(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & setupData, iPortal * portal, iSector * sector, const
csVector2 * portalVerts2d, const csVector3 * portalVerts3d, unsigned int
count, int screenW, int screenH,
CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode::PortalHolder
& holder) Line 463 C++
psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & setupData) Line 376 C++
psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & portalSetupData, bool recursePortals) Line 101 C++
psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
* view, bool recursePortals) Line 291 C++
psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
* view) Line 327 C++ psclient_static.exe!csView::Draw(iMeshWrapper * mesh)
Line 187 + 0x1f bytes C++ psclient_static.exe!psCamera::Draw() Line 824
C++ psclient_static.exe!psEngine::Process3D(iEvent & ev) Line 997 C++
psclient_static.exe!psEngine::EventHandler3D::HandleEvent(iEvent & ev)
Line 829 C++ psclient_static.exe!csEventTree::Dispatch(iEvent & e) Line
576 + 0x9 bytes C++ psclient_static.exe!csEventTree::Notify() Line 547 C++
psclient_static.exe!csEventQueue::Process() Line 260 C++
psclient_static.exe!csDefaultRunLoop(iObjectRegistry * r) Line 102 C++
psclient_static.exe!main(int argc, char * * argv) Line 1989 + 0x6 bytes
C++ psclient_static.exe!WinMain(HINSTANCE__ * hApp, HINSTANCE__ * prev,
char * cmd, int show) Line 235 + 0x16 bytes C++
psclient_static.exe!__tmainCRTStartup() Line 547 + 0x1c bytes C
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>
psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::AllocateMeshes(iCamera
* cam, int cidx, CS::Plugin::Engine::csMGCell & cell, const csVector3 &
pos, const csVector3 & delta) Line 1051 + 0x5 bytes C++
psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::UpdateForPosition(iCamera
* cam, const csVector3 & pos) Line 1208 C++
psclient_static.exe!csSector::PrepareDraw(iRenderView * rview) Line 933 +
0x18 bytes C++
psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & portalSetupData, bool recursePortals) Line 86 C++
psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::SetupSimplePortal(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & setupData, iPortal * portal, iSector * sector, const
csVector2 * portalVerts2d, const csVector3 * portalVerts3d, unsigned int
count, int screenW, int screenH,
CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode::PortalHolder
& holder) Line 463 C++
psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & setupData) Line 376 C++
psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
& context,
CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
>::ContextSetupData & portalSetupData, bool recursePortals) Line 101 C++
psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
* view, bool recursePortals) Line 291 C++
psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
* view) Line 327 C++ psclient_static.exe!csView::Draw(iMeshWrapper * mesh)
Line 187 + 0x1f bytes C++ psclient_static.exe!psCamera::Draw() Line 824
C++ psclient_static.exe!psEngine::Process3D(iEvent & ev) Line 997 C++
psclient_static.exe!psEngine::EventHandler3D::HandleEvent(iEvent & ev)
Line 829 C++ psclient_static.exe!csEventTree::Dispatch(iEvent & e) Line
576 + 0x9 bytes C++ psclient_static.exe!csEventTree::Notify() Line 547 C++
psclient_static.exe!csEventQueue::Process() Line 260 C++
psclient_static.exe!csDefaultRunLoop(iObjectRegistry * r) Line 102 C++
psclient_static.exe!main(int argc, char * * argv) Line 1989 + 0x6 bytes
C++ psclient_static.exe!WinMain(HINSTANCE__ * hApp, HINSTANCE__ * prev,
char * cmd, int show) Line 235 + 0x16 bytes C++
psclient_static.exe!__tmainCRTStartup() Line 547 + 0x1c bytes C
--
Ticket URL: <http://trac.crystalspace3d.org/trac/CS/ticket/997>
CrystalSpace <http://www.crystalspace3d.org/>
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