Re: [CrystalSpace] #997: meshgen crash

"CrystalSpace" <[email protected]> Thu, 22 Aug 2013 14:32:02 -0000
Newsgroups gmane.comp.graphics.crystalspace.tracker
Message-ID <[email protected]>
#997: meshgen crash
----------------------+-----------------------------------------------------
 Reporter:  talad     |       Owner:  jorrit
     Type:  defect    |      Status:  new   
 Priority:  critical  |   Milestone:        
Component:  general   |     Version:  V2.0  
 Keywords:            |  
----------------------+-----------------------------------------------------
Description changed by sunshine:

Old description:

> Hi,
> since the last update to CS, he get this crash. It happens only when
> grass is enabled in PS and in ojaroad2, where there are water reflection
> planes.
>

>
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>     >
> psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::AllocateMeshes(iCamera
> * cam, int cidx, CS::Plugin::Engine::csMGCell & cell, const csVector3 &
> pos, const csVector3 & delta)  Line 1051 + 0x5 bytes    C++
> psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::UpdateForPosition(iCamera
> * cam, const csVector3 & pos)  Line 1208     C++
>             psclient_static.exe!csSector::PrepareDraw(iRenderView *
> rview)  Line 933 + 0x18 bytes   C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & portalSetupData, bool recursePortals)  Line 86
> C++
> psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::SetupSimplePortal(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & setupData, iPortal * portal, iSector * sector,
> const csVector2 * portalVerts2d, const csVector3 * portalVerts3d,
> unsigned int count, int screenW, int screenH,
> CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode::PortalHolder
> & holder)  Line 463      C++
> psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & setupData)  Line 376 C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & portalSetupData, bool recursePortals)  Line 101
> C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
> * view, bool recursePortals)  Line 291     C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
> * view)  Line 327  C++
>             psclient_static.exe!csView::Draw(iMeshWrapper * mesh)  Line
> 187 + 0x1f bytes    C++
>             psclient_static.exe!psCamera::Draw()  Line 824  C++
>             psclient_static.exe!psEngine::Process3D(iEvent & ev)  Line
> 997  C++
> psclient_static.exe!psEngine::EventHandler3D::HandleEvent(iEvent & ev)
> Line 829        C++
>             psclient_static.exe!csEventTree::Dispatch(iEvent & e)  Line
> 576 + 0x9 bytes     C++
>             psclient_static.exe!csEventTree::Notify()  Line 547     C++
>             psclient_static.exe!csEventQueue::Process()  Line 260   C++
>             psclient_static.exe!csDefaultRunLoop(iObjectRegistry * r)
> Line 102     C++
>             psclient_static.exe!main(int argc, char * * argv)  Line 1989
> + 0x6 bytes        C++
>             psclient_static.exe!WinMain(HINSTANCE__ * hApp, HINSTANCE__ *
> prev, char * cmd, int show)  Line 235 + 0x16 bytes        C++
>             psclient_static.exe!__tmainCRTStartup()  Line 547 + 0x1c
> bytes  C
>
> create a new version of this paste RAW Paste Data
> >
> psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::AllocateMeshes(iCamera
> * cam, int cidx, CS::Plugin::Engine::csMGCell & cell, const csVector3 &
> pos, const csVector3 & delta) Line 1051 + 0x5 bytes C++
> psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::UpdateForPosition(iCamera
> * cam, const csVector3 & pos) Line 1208 C++
> psclient_static.exe!csSector::PrepareDraw(iRenderView * rview) Line 933 +
> 0x18 bytes C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & portalSetupData, bool recursePortals) Line 86 C++
> psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::SetupSimplePortal(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & setupData, iPortal * portal, iSector * sector,
> const csVector2 * portalVerts2d, const csVector3 * portalVerts3d,
> unsigned int count, int screenW, int screenH,
> CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode::PortalHolder
> & holder) Line 463 C++
> psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & setupData) Line 376 C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & portalSetupData, bool recursePortals) Line 101 C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
> * view, bool recursePortals) Line 291 C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
> * view) Line 327 C++ psclient_static.exe!csView::Draw(iMeshWrapper *
> mesh) Line 187 + 0x1f bytes C++ psclient_static.exe!psCamera::Draw() Line
> 824 C++ psclient_static.exe!psEngine::Process3D(iEvent & ev) Line 997 C++
> psclient_static.exe!psEngine::EventHandler3D::HandleEvent(iEvent & ev)
> Line 829 C++ psclient_static.exe!csEventTree::Dispatch(iEvent & e) Line
> 576 + 0x9 bytes C++ psclient_static.exe!csEventTree::Notify() Line 547
> C++ psclient_static.exe!csEventQueue::Process() Line 260 C++
> psclient_static.exe!csDefaultRunLoop(iObjectRegistry * r) Line 102 C++
> psclient_static.exe!main(int argc, char * * argv) Line 1989 + 0x6 bytes
> C++ psclient_static.exe!WinMain(HINSTANCE__ * hApp, HINSTANCE__ * prev,
> char * cmd, int show) Line 235 + 0x16 bytes C++
> psclient_static.exe!__tmainCRTStartup() Line 547 + 0x1c bytes C
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> >
> psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::AllocateMeshes(iCamera
> * cam, int cidx, CS::Plugin::Engine::csMGCell & cell, const csVector3 &
> pos, const csVector3 & delta) Line 1051 + 0x5 bytes C++
> psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::UpdateForPosition(iCamera
> * cam, const csVector3 & pos) Line 1208 C++
> psclient_static.exe!csSector::PrepareDraw(iRenderView * rview) Line 933 +
> 0x18 bytes C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & portalSetupData, bool recursePortals) Line 86 C++
> psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::SetupSimplePortal(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & setupData, iPortal * portal, iSector * sector,
> const csVector2 * portalVerts2d, const csVector3 * portalVerts3d,
> unsigned int count, int screenW, int screenH,
> CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode::PortalHolder
> & holder) Line 463 C++
> psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & setupData) Line 376 C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
> & context,
> CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
> >::ContextSetupData & portalSetupData, bool recursePortals) Line 101 C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
> * view, bool recursePortals) Line 291 C++
> psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
> * view) Line 327 C++ psclient_static.exe!csView::Draw(iMeshWrapper *
> mesh) Line 187 + 0x1f bytes C++ psclient_static.exe!psCamera::Draw() Line
> 824 C++ psclient_static.exe!psEngine::Process3D(iEvent & ev) Line 997 C++
> psclient_static.exe!psEngine::EventHandler3D::HandleEvent(iEvent & ev)
> Line 829 C++ psclient_static.exe!csEventTree::Dispatch(iEvent & e) Line
> 576 + 0x9 bytes C++ psclient_static.exe!csEventTree::Notify() Line 547
> C++ psclient_static.exe!csEventQueue::Process() Line 260 C++
> psclient_static.exe!csDefaultRunLoop(iObjectRegistry * r) Line 102 C++
> psclient_static.exe!main(int argc, char * * argv) Line 1989 + 0x6 bytes
> C++ psclient_static.exe!WinMain(HINSTANCE__ * hApp, HINSTANCE__ * prev,
> char * cmd, int show) Line 235 + 0x16 bytes C++
> psclient_static.exe!__tmainCRTStartup() Line 547 + 0x1c bytes C

New description:

 Hi,
 Since the last update to CS, we get this crash. It happens only when grass
 is enabled in PS and in `ojaroad2`, where there are water reflection
 planes.

 {{{
 psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::AllocateMeshes(iCamera
 * cam, int cidx, CS::Plugin::Engine::csMGCell & cell, const csVector3 &
 pos, const csVector3 & delta) Line 1051 + 0x5 bytes C++
 psclient_static.exe!CS::Plugin::Engine::csMeshGenerator::UpdateForPosition(iCamera
 * cam, const csVector3 & pos) Line 1208 C++
 psclient_static.exe!csSector::PrepareDraw(iRenderView * rview) Line 933 +
 0x18 bytes C++
 psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
 & context,
 CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
 >::ContextSetupData & portalSetupData, bool recursePortals) Line 86 C++
 psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
 >::SetupSimplePortal(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
 & context,
 CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
 >::ContextSetupData & setupData, iPortal * portal, iSector * sector, const
 csVector2 * portalVerts2d, const csVector3 * portalVerts3d, unsigned int
 count, int screenW, int screenH,
 CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode::PortalHolder
 & holder) Line 463 C++
 psclient_static.exe!CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
 >::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
 & context,
 CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
 >::ContextSetupData & setupData) Line 376 C++
 psclient_static.exe!CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>::operator()(CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>::ContextNode
 & context,
 CS::RenderManager::StandardPortalSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::Plugin::RMUnshadowed::StandardContextSetup<CS::RenderManager::RenderTree<CS::RenderManager::RenderTreeLightingTraits>,CS::RenderManager::MultipleRenderLayer>
 >::ContextSetupData & portalSetupData, bool recursePortals) Line 101 C++
 psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
 * view, bool recursePortals) Line 291 C++
 psclient_static.exe!CS::Plugin::RMUnshadowed::RMUnshadowed::RenderView(iView
 * view) Line 327 C++
 psclient_static.exe!csView::Draw(iMeshWrapper * mesh) Line 187 + 0x1f
 bytes C++
 psclient_static.exe!psCamera::Draw() Line 824 C++
 psclient_static.exe!psEngine::Process3D(iEvent & ev) Line 997 C++
 psclient_static.exe!psEngine::EventHandler3D::HandleEvent(iEvent & ev)
 Line 829 C++
 psclient_static.exe!csEventTree::Dispatch(iEvent & e) Line 576 + 0x9 bytes
 C++
 psclient_static.exe!csEventTree::Notify() Line 547 C++
 psclient_static.exe!csEventQueue::Process() Line 260 C++
 psclient_static.exe!csDefaultRunLoop(iObjectRegistry * r) Line 102 C++
 psclient_static.exe!main(int argc, char * * argv) Line 1989 + 0x6 bytes
 C++ psclient_static.exeWinMain(HINSTANCE * hApp, HINSTANCE * prev, char *
 cmd, int show) Line 235 + 0x16 bytes C++
 psclient_static.exe__tmainCRTStartup() Line 547 + 0x1c bytes C
 }}}

--

-- 
Ticket URL: <http://trac.crystalspace3d.org/trac/CS/ticket/997#comment:4>
CrystalSpace <http://www.crystalspace3d.org/>
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