[CrystalSpace] #1005: Blender exporter: portals points must be created in the correct order
"CrystalSpace" <[email protected]> Mon, 28 Oct 2013 19:27:04 -0000
| Newsgroups | gmane.comp.graphics.crystalspace.tracker |
|---|---|
| Message-ID | <[email protected]> |
#1005: Blender exporter: portals points must be created in the correct order
----------------------------------+-----------------------------------------
Reporter: apalazzi | Owner: jorrit
Type: defect | Status: new
Priority: minor | Milestone:
Component: bindings & scripting | Version: V2.1
Keywords: |
----------------------------------+-----------------------------------------
Hi,
right now when creating portals the points must be created in the correct
order, which is a bit of a nuisance; please fix the exporter so that the
vertex are written in the correct order.
I've modified the sources to fix this issue at
http://bitbucket.org/apalazzi/io_scene_ps , however I didn't test it
thoroughly and I can't assure that with my approach the points of a
portals are always exported in the desired order.
--
Ticket URL: <http://www.crystalspace3d.org/trac/CS/ticket/1005>
CrystalSpace <http://www.crystalspace3d.org/>
Free open-source 3D SDK.
------------------------------------------------------------------------------
Android is increasing in popularity, but the open development platform that
developers love is also attractive to malware creators. Download this white
paper to learn more about secure code signing practices that can help keep
Android apps secure.
http://pubads.g.doubleclick.net/gampad/clk?id=65839951&iu=/4140/ostg.clktrk