Re: new features, new creatures

John Braley <[email protected]> Mon, 14 Nov 2005 03:02:16 -0800
Newsgroups gmane.comp.graphics.fluidiom
Message-ID <[email protected]>
"Geller" is for Allegra Geller, the immersive game designer played by
Jennifer Jason Leigh in Cronenberg's eXistenZ.

Walker1 is a near topological equivalent of one of the walkers
(Walker1) Alan Ferguson made years ago for SpringDance. I wanted to
see how it would evolve in Fluidiom. Like you, I was amazed to see it
walk faster as it slowly (through generations) stood nearly upright.
No speed burner; but good for style points. I was going to recommend
it for a role in a movie -- but you've beaten me too it. (In
SpringDance Walker1 is a tank -- all 6 legs hug the ground).

I'm taking a class at the University of Washington in the History of
Educational Technology. I'm trying to think of an excuse to introduce
Fluidiom to the group.This Wednesday we meet at the Human Interface
Technology Lab (HITLAB). The HITLAB is one of the leaders in immersive
virtual world research. For nearly a decade I've wanted to get
Struck/FluidiomWorld/SpringDance into that kind of environment. And
now there's Fluidiom Evo.

-- John Braley


On 11/13/05, Gerald de Jong <[email protected]> wrote:
> a few new features in the latest update at http://fluidiom.almende.com:
>
> * switching to physics mode forces gravity and muscle cycle to appear
> (these are required, but not everybody understands that right away)
>
> * evolution tweak panel now lets you choose a proportion of mutations
> that will change the length of an interval, and those that will
> change the cycle during which it gets longer and shorter.
>
> * you can now choose to use the body's symmetry (if you've built a
> body using the mirror-duplicate) or not when mutating.
>
> PS.
>
> one of my favorite creatures of late was created by Evilgenius
> (whoever that might be) and it is a very long millipede-like
> beastie.  i took it and evolved it a lot further, and now it's the
> fastest runner i've ever seen.
>
> as far as novel walking behavior goes, the coolest thing so far was
> created by Geller (whoever that might be), and it's a sort of six-
> legged camel (Walker1) that consistently walks on its hind legs.
> really love this one!  Geller, who are you?
>
> it's extremely gratifying to see a couple of very unexpected
> creatures that i didn't build myself!
>
> both of these creatures can be found in my (fluxe) favorite creatures.


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