Re: new features, new creatures
Gerald de Jong <[email protected]> Mon, 14 Nov 2005 20:41:53 +0100
| Newsgroups | gmane.comp.graphics.fluidiom |
|---|---|
| Message-ID | <[email protected]> |
On 14-Nov-05, at 12:02, John Braley wrote: > "Geller" is for Allegra Geller, the immersive game designer played by > Jennifer Jason Leigh in Cronenberg's eXistenZ. > > Walker1 is a near topological equivalent of one of the walkers > (Walker1) Alan Ferguson made years ago for SpringDance. I wanted to > see how it would evolve in Fluidiom. Like you, I was amazed to see it > walk faster as it slowly (through generations) stood nearly upright. > No speed burner; but good for style points. I was going to recommend > it for a role in a movie -- but you've beaten me too it. (In > SpringDance Walker1 is a tank -- all 6 legs hug the ground). how about this: i can make a movie of it starting out static, then learning to crawl, and then hobbling upright on its hind legs. > I'm taking a class at the University of Washington in the History of > Educational Technology. I'm trying to think of an excuse to introduce > Fluidiom to the group.This Wednesday we meet at the Human Interface > Technology Lab (HITLAB). The HITLAB is one of the leaders in immersive > virtual world research. For nearly a decade I've wanted to get > Struck/FluidiomWorld/SpringDance into that kind of environment. And > now there's Fluidiom Evo. perhaps a movie with your name on it would help you make your case. what else would you need? like, let's get real.. what could be more immersive than being stalked by a bounding fluidiom bunny monster? how about having to switch to first-person-shooter mode in order to slay the beast, with each shot deleting an interval until it collapses to the ground as a writhing hopeless (hopless) bunny before you consume the remains to top up your own fuel supply? what's an immersive virtual world without wildlife? :) maybe get them interested in helping me evolve structure and movement both from scratch, or putting senses, reflexes, and maybe brains into these prefab critters. hell maybe we will get to a point where gangs of grimy sweaty urban gamblers gather together in the basement of a restaurant to bet on the winners of a battle-to-the-death of the two virtual creatures, delivered to the "neutral" computer through USB memory sticks that are retrieved from velvet-lined hardwood boxes decorated with gang shields, evolved to perfection in their respective zooming underground clustered computers. feverish cheering and booing while they all spill their beers and watch the many dusty video screens where the gorey virtual drama takes place. what? no, nurse, no it's not time for my pills yet. ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php