Re: Fixed. Next Q :)
[email protected] Fri, 23 Jul 2004 15:38:13 -0400
| Newsgroups | gmane.comp.graphics.fluidiom |
|---|---|
| Message-ID | <[email protected]> |
P.S. If you would like to get an idea of where I am going you can take a look at the previous work I did for my MSc: www.cpsc.ucalgary.ca/~leclerc Quoting Gerald de Jong <[email protected]>: > On Friday 23 July 2004 07:18, [email protected] wrote: > > I seem to have "fixed" the problem of the plane not showing up by > > moving the objects farther in the distance. It is visible then. > > that would happen automatically if the whole thing was being animated > like in > the main application. > > > That said I am still having trouble turning on the physics > manually. I > > have set all the flags but I must have to fire an event somewhere. > The > > code seems to be very event driven and seems to be very coupled to > a > > GUI driven interface to control state and behaviour. > > i disagree. the fabric code is completely unaware of any GUI > whatsoever. in > fact, when i do the evolution, i do so with no GUI, and the fabric > runs > lightning fast "in the dark". > > the JOGL code is tied together with GUI because, well, it is GUI. > controlling > it is all done with Swing stuff. > > > As well, it seems to "contort" stangely when it first starts before > it > > sets into its resting position. am pretty sure I positioned > everything > > correctly. I am wondering if there is some default values I forgot > to > > set on the intervals created in the MyFabricFactory. > > i'm still having trouble figuring out what it is you want to create. > if you > want a cube, just write the XML in a ".fabric" file and load it up! > much > easier than re-coding the GUI. > > > Again I am submitting my "HelloWorld" example if anyone wants to > look > > over this and offer suggestions. I am trying to get some bare > bones > > code to understand the essential components, how to drive how to > drive > > behaviour, and understand the realtionships between the. > Hopefully > > this will touch on all the essentials without having to navigate > > through the GUI portion. > > the essentials are in the "fabric", "factory", "sphere" and "visitor" > > packages. the rest is GUI. > > > As well, I am still interested in displaying spheres on each > vertex. > > that's very easy, because as you have seen, spheres are already done. > you'd > only have to adjust the method: > > private void decorate(Joint theJoint) > > in JoglFabric.java > > it could be made switchable in the GUI. i personally find the > vertexes far > less interesting than the intervals. why do you want to display > spheres? > > > My plan is to extend the engine Gerald has built and integrate it > with > > my own code which develops the morphology and neural networks of > > virtual creatures. > > now you're talkin`! > > > Each sphere then will represent an individual cell. > > why not take intervals to be cells? think different. > > > The idea is that the evolved neural networks will then take control > of > > certian elastics which will act like muscles. The others which are > not > > controled by actuator neurons will simply be there to stabalize > the > > shape and give it a defined, low energy morphology. > > sounds not unlike what i've been doing, although i've avoided NN. > how do you > expect to _train_ the networks. > > > Again, two files below. I am avoiding anything fancy so you should > be > > able to just add them to a directory in the fluidiom package and > > execute > > maybe you should take a closer look at the existing code that gets > everything > rolling. just copy it and strip out whatever's irrelevant to what > you want > to do. > > better yet, think of a way to integrate your work using visitors and > something > like the MuscleActivator that makes the creatures run. there's an > advantage > to trying to fit it in rather than rebuild the frontend. i'm sure > there > will be a way to do build more plugin-style, because the visitors can > travel > anywhere they please. > > PS. i presume that you will also share your code, GPL? > > -- > Gerald de Jong > Beautiful Code BV > Rotterdam, NL > > > ------------------------------------------------------- > This SF.Net email is sponsored by BEA Weblogic Workshop > FREE Java Enterprise J2EE developer tools! > Get your free copy of BEA WebLogic Workshop 8.1 today. > http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click > _______________________________________________ > Fluidiom-code mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/fluidiom-code > ======================== Rob Leclerc Yale University email: [email protected] email: [email protected] webpage: www.cpsc.ucalgary.ca/~leclerc ======================== ------------------------------------------------------- This SF.Net email is sponsored by BEA Weblogic Workshop FREE Java Enterprise J2EE developer tools! Get your free copy of BEA WebLogic Workshop 8.1 today. http://ads.osdn.com/?ad_id=4721&alloc_id=10040&op=click