Re: setting up external editor on MacOS X for IPE 7.0.13

Otfried Cheong <[email protected]>
Newsgroups gmane.comp.graphics.ipe.general
Message-ID <[email protected]>
On 07/26/2011 12:59 PM, elwood151 wrote:
> Then, the corresponding code appears in a smultron window,
> BUT when I try to save the code in smultron, I get a message that this was
> impossible as the file was already deleted.
> Those temporary files seem to be created in the directory /private/tmp on
> the startup disc.

I know nothing about Mac OS or /private/tmp, but Ipe simply generates a 
temporary filename using the Lua function os.tmpname() (which - I guess 
- simply calls tmpnam() or something similar).

If the filename doesn't work for you, you could hardwire a suitable 
pathname in the function "externalEditor" in "tools.lua" (at the 
beginning of the file).  Just change the line

   local fname = os.tmpname()

to

   local fname = "/home/me/ipe-work.txt"

or whatever you like.

Otfried
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