Re: setting up external editor on MacOS X for IPE 7.0.13
Otfried Cheong <[email protected]>
| Newsgroups | gmane.comp.graphics.ipe.general |
|---|---|
| Message-ID | <[email protected]> |
On 07/26/2011 12:59 PM, elwood151 wrote: > Then, the corresponding code appears in a smultron window, > BUT when I try to save the code in smultron, I get a message that this was > impossible as the file was already deleted. > Those temporary files seem to be created in the directory /private/tmp on > the startup disc. I know nothing about Mac OS or /private/tmp, but Ipe simply generates a temporary filename using the Lua function os.tmpname() (which - I guess - simply calls tmpnam() or something similar). If the filename doesn't work for you, you could hardwire a suitable pathname in the function "externalEditor" in "tools.lua" (at the beginning of the file). Just change the line local fname = os.tmpname() to local fname = "/home/me/ipe-work.txt" or whatever you like. Otfried