Re: Ogg encapsulation

"Gerard Juyn" <gjuyn-qWit8jRvyhVmR6Xm/[email protected]> Sun, 4 Apr 2004 11:26:39 +0200
Newsgroups gmane.comp.graphics.mng.general
Organization Triple-T
Message-ID <406FF0EF.17621.414C0218@localhost>
> I planned to use MNG's internal playback timing. You generally have some
> clock that all the playback engines sync to (with libmng this is easy to
> do through the gettickcount and settimer callbacks); in a typical
> computer application, that's the sound hardware's audio playback clock,
> or the system clock if there's no audio. If you're interfacing with A/V
> hardware, there's generally a set of external clock signals you need to
> sync everything to.
> 
> I guess I don't know what you mean about using FRAM signals.

We discussed that a few years ago I believe. (same topic, different 
discussion...)
 
> Ah. Well, the player in general needs logic to lead each of the 
> stream decoders enough to compensate for the output latency. I'd planned
> to use that to monkey with the values returned to libmng in the timer
> callbacks, but otherwise use it's internal playback timing. Do you see
> any problems with that?

Not really. If you can keep stuff in sync like that, so much the better!

> Thanks for your questions; any discussion helps me with the design.

No worries!

G


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