Re: Ogg encapsulation
"Gerard Juyn" <gjuyn-qWit8jRvyhVmR6Xm/[email protected]> Sun, 4 Apr 2004 11:26:39 +0200
| Newsgroups | gmane.comp.graphics.mng.general |
|---|---|
| Organization | Triple-T |
| Message-ID | <406FF0EF.17621.414C0218@localhost> |
> I planned to use MNG's internal playback timing. You generally have some > clock that all the playback engines sync to (with libmng this is easy to > do through the gettickcount and settimer callbacks); in a typical > computer application, that's the sound hardware's audio playback clock, > or the system clock if there's no audio. If you're interfacing with A/V > hardware, there's generally a set of external clock signals you need to > sync everything to. > > I guess I don't know what you mean about using FRAM signals. We discussed that a few years ago I believe. (same topic, different discussion...) > Ah. Well, the player in general needs logic to lead each of the > stream decoders enough to compensate for the output latency. I'd planned > to use that to monkey with the values returned to libmng in the timer > callbacks, but otherwise use it's internal playback timing. Do you see > any problems with that? Not really. If you can keep stuff in sync like that, so much the better! > Thanks for your questions; any discussion helps me with the design. No worries! G -- Send the message body "help" to [email protected]