Re: libmng data-push mechanism(s)
Alexander Opitz <opitz-MXccdyw32Q/[email protected]> Thu, 15 Apr 2004 18:45:12 +0200
| Newsgroups | gmane.comp.graphics.mng.general |
|---|---|
| Message-ID | <[email protected]> |
Hi,
> Are you still calling mng_readdisplay() ?
Yes. One time on start.
> pushdata() doesn't do anything. It just stores data. The normal processing
> should remain. The only difference with your old code is that you always
> return "0 bytes read" in the readdata() callback, and during "breaks" (eg.
> libmng has return MNG_NEEDTIMERWAIT or MNG_NEEDMOREDATA) you call
> mng_read_pushdata() to push the just received data into libmng.
> Are you also sure that the call to your gluecode that data has arrived is
> appearing in the same thread as the one that's called readdisplay() ?
normally yes.
I've done now following
imgContainerMNG::WriteMNG(const char* rawData, PRUint32 count, PRUint32*
writeCount)
{
fprintf(stderr, "Push %d Data to MNG\n",count);
int error = mng_read_pushdata(mHandle, NS_CONST_CAST(char *, rawData),
count, MNG_FALSE);
fprintf(stderr, "Push error %d\n",error);
*writeCount=count;
--> I've now added this 2 lines
int ret = mng_display_resume(mHandle);
fprintf(stderr, "Resume error %d\n",ret);
--> Above lines added.
return NS_OK;
}
And now it works. The programming is not how I'd expected it ... but OK it
works. :-)
Greetings Alex//
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