Memory Leak
Steve Sloan <[email protected]> Wed, 01 Sep 2004 10:48:05 -0700
| Newsgroups | gmane.comp.graphics.mng.general |
|---|---|
| Message-ID | <[email protected]> |
I'm implementing a MNG source filter for DirectShow. All is well, except for a very large (!) memory leak. As near as I can tell, stepping through the code, it's allocating two frame buffers (through mng_clone_imageobject), but only ever releases one of them. With the test content I'm using, this amounts to about a 2.5MB/s leak. Ouch! Am I doing anything (obviously) wrong? I followed the docs carefully, but I didn't notice any way of explicitely freeing a frame. I'm using libmng 1.0.6. Thanks. -- Send the message body "help" to [email protected]