RE: ... aPNG (Animated PNG)
John Bowler <[email protected]> Fri, 3 Sep 2004 08:05:21 -0700
| Newsgroups | gmane.comp.graphics.mng.general |
|---|---|
| Message-ID | <004701c491c7$6f70f650$6401a8c0@kalmiopsis> |
From: Glenn Randers-Pehrson >Kato-N wrote: >> 1. Adding a new chunk for disposal methods to MNG-LC, > >Right, that looks easy and simple. The devil is in the implementation. >I would at least have two chunks, one that marks the beginning of any >stream that is going to be needed for dispose-to-previous later on, >and the actual dispose-to-previous instruction. GIF has two basic operations combined into one. They are: 1) SAVE the current frame buffer 2) RESTORE the previously saved frame buffer The "save" occurs before a frame with "restore to previous" disposal, the "restore" occurs after the time delay specified for the frame. If I remember MNG correctly the *only* thing this requires is to make a COPY of the current abstract image - APNG needs one abstract image (the size of the logical stream) and *at most* one copy of it. The copy is only ever used to replace the current abstract image. John Bowler <[email protected]> -- Send the message body "help" to [email protected]