Re: seeking for help on MNG creation
Greg Roelofs <[email protected]> Wed, 17 Mar 2004 08:38:41 -0800
| Newsgroups | gmane.comp.graphics.mng.general |
|---|---|
| Message-ID | <[email protected]> |
Sven Neumann <[email protected]> wrote: > I have written this tool using libmng and it creates MNG files that > should IMO work. Judging from the output of mngtree, the files seem to > be correct and none of the viewers I tried so far complain. But the > problem is that nothing is shown except the background image. So I > guess I must be doing something wrong. I have put a simple MNG file > (2 frames) online here: > http://sven.gimp.org/blinkenlights/heart.mng In general, I would tend to test (current versions of) libmng over pngcheck, but be aware that the latter shows an invalid length for the BACK chunk: > pngcheck -v blinkenlights-heart.mng File: blinkenlights-heart.mng (80633 bytes) chunk MHDR at offset 0x0000c, length 28 320 x 240 frame size, 1000 ticks per second, unspecified layer count, 3 frames, 600-tick play time (1 seconds), valid profile: simple MNG features, complex MNG features chunk tEXt at offset 0x00034, length 25, keyword: title chunk DEFI at offset 0x00059, length 2 object ID = 1, potentially visible, abstract, x = 0, y = 0 chunk IHDR at offset 0x00067, length 13 320 x 240 image, 24-bit RGB, non-interlaced chunk IDAT at offset 0x00080, length 74127 zlib: deflated, 32K window, maximum compression chunk IEND at offset 0x1221b, length 0 chunk BACK at offset 0x12227, length 9: incorrect length That said, it's probably due to a spec change from whatever draft was current when I added BACK support; I haven't had time to go back and verify that MNG chunk support is up to date (or to finish adding it...). It would be simple enough to check whether a 9-byte BACK chunk is valid according to the spec. Hopefully one of the other MNG folks can come up with some suggestions if that's not the problem... Greg -- Send the message body "help" to [email protected]