Re: ipad

Nic Olinsky <[email protected]>
Newsgroups gmane.comp.graphics.omnigraffle.user
Message-ID <[email protected]>
I have about 3 weeks before my iPad arrives, so I have some time to see how things shake out.
On Apr 1, 2010, at 4:37 PM, Stephen Thomas wrote:

> I'm pretty sure that they've done a whole lot more than just port from Mac to the iPad. At least I hope so. The iPad is an entirely new way to interact with a computer, and the UX part of an app probably needs to be re-thought from scratch. In fact, that's one of the reasons I'm holding off on spending money on iPad apps. It's going to take developers a while to figure out how to make the best use of the platform. There may be a land grab at first, but I think the more satisfying apps will be from those developers who take the time to live with the iPad for awhile and really learn how users interact with it. Kudos to the Omni Group for meeting the launch deadline. I'm sure their iPad apps are as high a quality as the desktop versions. But I'm also sure that we'll all learn a lot about the iPad in the next 6 months or so, and I expect OG to have much improved versions within that time. The developers that are racing just to get an app out quickly, with no intention of making significant improvements later; those are the developers I'd stay away from . (And, sad to say, from the looks of the iTunes store right now, just about all the apps seem to be in danger of falling into that category.) The obvious exception is Apple. Presumably, the iWork team has had a significant chance to work with the iPad, and I expect their apps will be much more finely tuned to the uniqueness of the iPad experience.
> 
> So my plan is to pick up the iWork apps as soon as I have an iPad. I'll also try out some free apps (NY Times looks interesting) and any iPhone apps that I own that have iPad versions (Sketches 2 and Instaviz). But otherwise I'll hold onto my cash for a few months to see what really develops in the market.
> 
> 
> On 2010 April 1, at 7:19 PM, Nic Olinsky wrote:
> 
>> I don't know what it costs to port an application from Mac OS X to the iPhone/iPad platform
>
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