Re: Do PNG files come in 64-bit format ??
Bob Friesenhahn <[email protected]> Fri, 11 Dec 2020 11:50:00 -0600 (CST)
| Newsgroups | gmane.comp.graphics.png.devel |
|---|---|
| Message-ID | <[email protected]> |
On Fri, 11 Dec 2020, John Emmas wrote: > Many years ago I built a program which needs to load PNG files (it was a > 32-bit build using MSVC in case that's relevant and it uses a popular library > called gdk-pixbuf...) > > I've been converting the program to 64-bit - but strangely, I'm finding it > won't load PNG files any more. Whenever I try to load any of my PNG samples, > the function 'gdk_pixbuf_get_module()' returns this error:- "Couldn't > recognize the image file format for file" > > I should probably ask this question in the gdk-pixbuf mailing list - but > before doing that I'd just like to check if there are different 'versions' of > PNG files (i.e. 32-bit versions and 64-bit versions). Other formats are > loading okay (JPEG / TIFF etc) so I just wanted to check. Thanks, No. There is only one version of PNG files. The PNG format was not updated for 64-bit apps. :-) The PNG format is designed to only deal with a small bit of data at a time. The main thing to be aware of under Windows when porting from 32 to 64-bits is that the size of a 'long' type remains the same, but the size of 'size_t' (the size of memory that malloc may allocate) and the size of pointers become 64 bits. This means that additional work must be done under Windows in order for a ported 32-bit app to fully benefit from 64-bits, and care must be taken to avoid passing 64-bit values into 32-bit storage. Bob -- Bob Friesenhahn [email protected], http://www.simplesystems.org/users/bfriesen/ GraphicsMagick Maintainer, http://www.GraphicsMagick.org/ Public Key, http://www.simplesystems.org/users/bfriesen/public-key.txt