Re: Hello, I'm new ;)

Lauris Kaplinski <[email protected]>
Newsgroups gmane.comp.graphics.sodipodi
Message-ID <[email protected]>
Helo!

Johann Myrkraverk Oskarsson kirjutas N, 12.02.2004 kell 21:24:
>  > > * The lack of single handed? nodes.
>  > What do you exactly mean by these?
> K, I'll go ascii art on you, hope you don't mind ;)
> 
> A double handed node (curve):
> 
>           [ ]         <----- node
>           / \
>          /   \
>         /     \
>       ( )     ( )     <----- handles
> 
> A single handed node (curve):
> 
>           [ ]         <----- node
>           /
>          / 
>         /  
>       ( )             <----- handle (note singular)
> 
> Sometimes I just want a stright line at the other side of a curved
> note, and the easiest way to do that (assuming the side has some sort
> of curve) is just to erase that handle.
> 
> When I was creating my shapes with .33, I sometimes got few of those
> (single handed nodes) and it was very annoying since I couldn't figure
> out a way to add that missing handle -- nor delete them when I wanted
> to.  But now I'm mostly involved with subtle editing of curved nodes
> so it's not bothering me so much at the moment.

Select 2 endpoints of segment(s), and then you are able to
change it iether to line or to curve. As far as i understood,
line segment should give you one-sided node.

>  > > * The ability to create my own drawing shapes.
> 
> Is this ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ possible in the
> not too distant future?

Cannot tell at moment.

> BTW, isn't there some trick(s) I can use to create symmetrical shapes?

Not much. You may try duplicate + mirror + union, but this works only
for simple shapes.

> Oh, and how far out of this world would PostScript programmed shapes
> be?  On the scale of 0 to infinity?

PostScript import needs someone to write it. And then we need someone
who makes plugin frontend to ghostscript.
Scaling to infinity is not feasible at moment, as curve tesselation
algorithms do not like too big numbers. They'll exhaust float/double
precision, and start making infinite loops, divisions by zero and
other nasty things :-/

Best wishes,
Lauris Kaplinski





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