Re: killer feature? a proposal

markus hammer <[email protected]> Wed, 03 Mar 2004 13:15:50 +0100
Newsgroups gmane.comp.graphics.sodipodi
Message-ID <[email protected]>
Am Mit, den 03.03.2004 schrieb markus hammer um 01:32:
> *This message was transferred with a trial version of CommuniGate(tm) Pro*
> hi i just made some hefty work in sodipodi and an idea came to my mind.
> if someone has blender lying around on the harddisk, you can try this
> after you read it. personally i am a big fan of blenders interface, with
> the hotkeys and all the stuff and imho it has a great behaviour when
> editing nodes of an object. that is, that you can select multiple nodes
> of a shape, and apply scale/shear/rotation to them using the hotkeys.
> i havent seen this feature in any commercial application to date, and i
> think its a must have for a vector editor, and even takes minimal effort
> to implement.
> 
> if you want to try what i mean, fire up blender now
> 
> you will see now the rectangle in front of you, if not press the space
> bar and select Add > Mesh > Plane
> 
> now right click the rectangle, to select it (should be pink now)
> 
> press the tab key to go in node edit mode. select multiple nodes (yellow
> nodes are selected ones) with shift + right click
> 
> now press the S or R button on your keyboard to either (S)cale or
> (R)otate them.
> 
> i dont know much about how this could be implemented in sodipodi.
> theoretically it would just need to extend the rotate/scale function to
> check if a whole object is selected or just an array of nodes. as the
> function does the same thing to an object as to individual nodes, it
> would then just need to rotate the selected nodes, instead of the whole
> object. theoretically i think.
> 
> i came up with this while editing isometric icons, and thought about how
> easy the perspective would be to make if i had this blender feature. so
> now up to the discussion what do you think of that way to handle
> scale/rotate etc. 
> 
> 
> markus

well i will try to checkout the cvs version and look at it where this is
best implemented. additionally i will try to first familiarise myself
with the code to get better mouse-over feedback when using the select
tool on objects (drawing an overline to shapes that are under the mouse
sprang to my mind yesterday)

markus
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