Re: [PATCH] Ykb keymaps for evdev
Andrew Suffield <[email protected]>
| Newsgroups | gmane.comp.graphics.y.devel |
|---|---|
| Message-ID | <[email protected]> |
On Wed, Jul 21, 2004 at 08:20:34AM +0300, Mika Pruikkonen wrote: > This patch adds support for keymaps for the evdev input module, > which uses different keycodes than the sdl module. Oh, damn and blast it. They just couldn't leave well enough alone. The extant keycodes are the ones used by X, to make it simple to import XKB maps. It looks like evdev "helpfully" does something different. Worse, it looks like what evdev does is broken. I also note that you're missing a couple of keys. I'll have to fish out my jp106 keyboard and see what it generates for them. > Before ykb (i.e. even in Mark's latest tree) the keycodes were > converted internally to ones which Y would understand in evdev.c, > and things worked automagically. My current solution to make copies > of the top-level .ykb files is really, really ugly, so probably > something neater should be thought out. Should ykb support using > different keycodes depending on the loaded input module? Does it > already? Or shouldn't evdev be used at all? Different intersection of options, we'll work something out later to select them automatically. I've included this list of keycodes as an option. Use something like 'layout gb DEVICE=EVDEV' in server.conf for now; it'll use X11 mappings by default. I don't have a kernel with evdev on hand to test it. -- .''`. ** Debian GNU/Linux ** | Andrew Suffield : :' : http://www.debian.org/ | `. `' | `- -><- |
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