Re: widget size independant to screen resolution
Phil <[email protected]> Wed, 20 Oct 2004 11:37:53 +0100
| Newsgroups | gmane.comp.graphics.y.devel |
|---|---|
| Message-ID | <[email protected]> |
Lincoln Quirk wrote: > This is what a GPU is for. Nearly all computers have them nowadays, and > we can disable this functionality or accept that it will be slow on > computers without a GPU. So your proposal is to render each window into a texture, have the card generate a set of mipmaps for it, then display that texture on a rectangle with a displayed size <= the original texture. That would cause a noticeable slow-down even with a decent graphics system. I do not think the benefit (such as it is) outweighs the cost, so I'm not going to bother trying it. > How do you think Apple's Expose feature works? Note that you don't get > this feature (at full speed anyway) if you don't have Quartz Extreme > (graphics acceleration on the desktop). I didn't think Exposé updated the windows while they were shrunk. I got the impression that they would show a snapshot of the window at the time of shrinkage. Of course, I could be wrong. Phil