Re: bytecode modules
JP Dinger <[email protected]> Mon, 4 Apr 2005 14:49:30 +0200
| Newsgroups | gmane.comp.graphics.y.devel |
|---|---|
| Message-ID | <[email protected]> |
On Mon, Apr 04, 2005 at 08:20:39AM -0400, Ben Urban wrote: > On Mon, 2005-04-04 at 09:58 +0200, [email protected] wrote: > > Here I'm arguing that designing a bytecode for theme/wm/widgets modules is a > > good idea. > > What a perfect job for Python! It's certainly a well-established > language, and it already uses bytecode. So does java. And BCPL. And probably a few others. I think you have just put the people that have strong ideas about clean code off this idea for good. And all it took was mention your pet language where it was not needed. Besides, any general bytecode is about the worst you can put in. It'll get you a free express ticket to the wonderful world explored at large by micros~1 with their vb-in/on/through-anything *cough* enhancements. What you _need_ is, as OP said, something restricted to what things on your screen do. OpenGL primitives or somesuch. Not another virus engine. > Disclaimer: I love Python (can't you tell?) Do you have any idea how annoying it is discussing _anything_ with lovesick people? alt.lang.python.wuv.wuv.wuv is ---------------------> thataway. -- j p d (at) d s b (dot) t u d e l f t (dot) n l .