Re: New Respect for Shadow

"Doug" <[email protected]> Fri, 22 Jul 2011 03:28:13 -0000
Newsgroups gmane.comp.handhelds.palm.shadow
Message-ID <[email protected]>

--- In [email protected], skeezix <skeezix@...> wrote:
> 
> 	As in any software, after so many revisions and refinements to its 
> direction, it really needs a good retooling, a ground up rewrite so that 
> it is more quickly adaptable given the very drastic changes going around 
> these years. An application designed in early 2000 is not well suited to 
> the demands of 2010-and-later hardware and operating systems. (I mean, 
> carrying around a dozen separate APIs to do high rez, a dozen different 
> ways to do screen rotation and resize and widescreen, a dozen different 
> ways to have 5-way or other controllers.. ugh! Alphasmart, Sony, Palm, 
> Handspring, all those guys with different ways to do things.. was it a 
> blessing in the diversity of hardware, or a developmeny nightmare.. hmm 
> :) -- I should've written a book about that time in history :)

I feel for you - I mostly did multiple bitmaps to support multiple densities and color depths.  My apps mostly didn't need to support rotation or screen size changes.

The modern OSs make that much easier.  I had to make one tiny tweak to adapt Outline Tracker to the Pixi/Veer screen size, and even adapting to the TouchPad (with no hardware keyboard or gesture area!) only took three or four days.  Gonna have to do multiple bitmaps for the Pre 3, unfortunately -- it has the 1.5x density that Palm threatened to introduce to Palm OS, but thankfully never did.  (Or was there some Chinese PDA that did?)