Re: A product design project
"matzkelon" <[email protected]>
| Newsgroups | gmane.comp.hardware.altkeyboards |
|---|---|
| Message-ID | <[email protected]> |
"try before you buy" would be a problem when the learning curve of these devices usually means you'll need a month or more of trying. it's in the companies' interest to let consumers experience the devices - if they are actually good products, but I think that a different approach should be taken. People are afraid to buy something they won't be able to manage, so maybe giving them more confidence by... let's say - training salesmen in using their product so people could see the device in action. in most cases you would walk in a store and buy the thing from people who never have used it. they could not back up anything they say about the device. --- In [email protected], "Dragomir T" <drago66@...> wrote: > > I think the popularity of innovative data input devices might benefit > from the "try before you buy" concept applied to hardware. I have > posted more on: http://www.globalideasbank.org/site/bank/ > idea.php?ideaId=6107 >