Re: A product design project

"matzkelon" <[email protected]>
Newsgroups gmane.comp.hardware.altkeyboards
Message-ID <[email protected]>
"try before you buy" would be a problem when the learning curve of
these devices usually means you'll need a month or more of trying.

it's in the companies' interest to let consumers experience the
devices - if they are actually good products, but I think that a
different approach should be taken. People are afraid to buy something
they won't be able to manage, so maybe giving them more confidence
by... let's say - training salesmen in using their product so people
could see the device in action. in most cases you would walk in a
store and buy the thing from people who never have used it. they could
not back up anything they say about the device.


--- In [email protected], "Dragomir T" <drago66@...> wrote:
>
> I think the popularity of innovative data input devices might benefit 
> from the "try before you buy" concept applied to hardware. I have 
> posted more on: http://www.globalideasbank.org/site/bank/
> idea.php?ideaId=6107
>
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