sped-up functions from lib1funcs.S: what about using more instructions and/or stack?
Wolfgang Hospital <[email protected]> Wed, 15 May 2024 08:47:24 +0200
| Newsgroups | gmane.comp.hardware.avr.gcc |
|---|---|
| Message-ID | <[email protected]> |
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Dear all,
G-J Lay has been kind enough to turn my whine about __udivmodqi4 into a
bug report and handle that; I tried to follow suit reporting further
strict improvements (NO resource used more, at least one used less).
While I think bug keyword "missed-optimization" is for missing
opportunities during compilation, I have no problem regarding strictly
sub-optimal library code as a missed optimization.
But what about speed improvements that take more instructions and/or
stack, or are slower for some argument values? Starting with a same size
__mulqi3 faster for all multipliers but zero, for which it is slower, or
a __mulhi3 with worst case about twice as fast, but 3 instructions
longer than the current code (both pointless for cores with mul,
obviously). Or division routines: a faster one that is no larger
"without movw", but uses one more return address on stack; one that is 2
instructions smaller, a wee bit faster on average, but slower worst
case; one that's about 14 cycles faster, but 1 instruction longer?
How important is arithmetic for longer operands?
regards
W. Hospital
--
Wolfgang Hospital
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<p><font face="tt"> Dear all,</font></p>
<p><font face="tt">G-J Lay has been kind enough to turn my whine
about </font><font face="tt">__udivmodqi4 into a bug report and
handle that; I tried to follow suit reporting further strict
improvements (NO resource used more, at least one used less).<br>
While I think bug keyword "missed-optimization" is for missing
opportunities during compilation, I have no problem regarding
strictly sub-optimal library code as a </font><font face="tt">missed
optimization</font><font face="tt">.<br>
</font></p>
<p><font face="tt">But what about speed improvements that take more
instructions and/or stack, or are slower for some argument
values? Starting with a same size __mulqi3 faster for all
multipliers but zero, for which it is slower, or a __mulhi3 with
worst case about twice as fast, but 3 instructions longer than
the current code (both pointless for cores with mul, </font><font
face="tt">obviously). Or division routines: a faster one that is
no larger "without movw", but uses one more return address on
stack; one that is 2 instructions smaller, a wee bit faster on
average, but slower worst case; one that's about 14 cycles
faster, but 1 instruction longer?</font></p>
<p><font face="tt">How important is arithmetic for longer operands?</font><br>
<font face="tt"> <br>
regards<br>
<br>
W. Hospital<br>
</font></p>
<pre class="moz-signature" cols="72">--
Wolfgang Hospital</pre>
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