Re: New Lego controller
danny staple <[email protected]>
| Newsgroups | gmane.comp.hardware.lego.robotics |
|---|---|
| Organization | None |
| Message-ID | <[email protected]> |
On 5/31/05, dan miller <[email protected]> wrote: > I've heard rumors Lego may be planning a new Mindstorms product. IMNSHO > something like this would be perfect. Smaller units, more modularity, easy > connectivity between brains. It fits perfectly into the Lego paradigm, and > the technology is finally there to do it economically. > > I think the biggest challenge would be the software side. Something like > robolab needs to be modularized, so the parts of the algorithm that should > naturally reside in different hardware components can be automatically > routed there, and so on. On the C/C++/NQC side, you need some sort of > similar multi-process toolchain. Writing code for a new smart component > should be as easy as defining a new function. > > -dbm > Hi Dan, I seem to remember discussing this before. I agree this would be perfect. In terms of software, the system could start out as a simple one module system, and use an interface like robolab or RCX code to start newbies off. When a new module is added, default firmware will just treat it as additional sensors and motors. More advanced languages - Robolab, C/C++/Java (or even Python) based could then be used to support multiple modules. Again - I agree with in Robolab - a new function call. But advanced programmers should be able to use the modules in fully asynchronous modes with a few inter-process communications across the bus to get a quite powerful robot. Orion -- http://orionrobots.co.uk - Build Robots Online Castle Building RPG - http://www.darkthrone.com/recruit.dt?uid=V30311I30328J30379X30379E30260X30277