Re: Rotating through a four-bit nibble
"Brian Davis" <[email protected]>
| Newsgroups | gmane.comp.hardware.lego.robotics |
|---|---|
| Organization | None |
| Message-ID | <[email protected]> |
In lugnet.robotics, Kevin L. Clague wrote: > Since I didn't really complete the assignment I'll try again. Both your 1st & 2nd solutions are very good; thanks to you and other posters to this thread for giving me a much better handle on binary manipulations, and solutions to this problem. In answer to an earlier question, speed is important (simple (ie- no loop) maze solving for a line-follower), but so is size because this program is getting long fast. I'd like an entry for the ChiBots event which is a maze of 7x7 potential nodes, so bit representations for some things are going to save some variable space. As well as being a more "natural" way of doing it. > I confirmed that even SDK v2.5 does not have shifts > or rotates I guess I shouldn't have been too surprised by this - after all, it's aimmed at programming for kids, so such "low level" operations aren't going to be used very often (at all). Still, bit of a surprise - I was assuming I should use the shift operator for speed. Oh well. Now I need to figure out good ways to code all this (I've almost got the movement and detection routines polished, and the mechanical aspects were easy (because I'm reusing an older platform). Now I'm bumbing up against the memory & speed limitations of the standard firmware (but it's taken me something like four years to get there, so I'm not complaining). -- Brian Davis