Re: PING Allen H: comments on subethasoftware.com broken (also, a visual effect)
Allen Huffman via Coco <[email protected]> Mon, 1 Jun 2026 10:28:24 -0500
| Newsgroups | gmane.comp.hardware.tandy.coco |
|---|---|
| Message-ID | <[email protected]> |
--===============0965531569383060032== Content-Type: multipart/alternative; boundary="Apple-Mail=_D74547E5-295D-4804-9C95-67ACB9C7EAA4" --Apple-Mail=_D74547E5-295D-4804-9C95-67ACB9C7EAA4 Content-Transfer-Encoding: quoted-printable Content-Type: text/plain; charset=utf-8 > On Jun 1, 2026, at 10:08=E2=80=AFAM, Juan Castro via Coco = <[email protected]> wrote: >=20 > I get a "Nonce verification failed" error. I was trying to comment on = this post - = https://subethasoftware.com/2026/05/19/where-does-cocos-pmode-graphics-mem= ory-start/#comment-42465 - and I was trying to say this: >=20 > In GFXFLIP.BAS, instead of the 'flip through them' code, try this: >=20 > 1000 'GO DO THE ROTATION > 1010 GOTO 1050 > 1020 FOR P=3D2 TO 5:GOSUB 1070:PMODE 4,P:SCREEN1:NEXT > 1030 IF INKEY$=3D"" THEN 1030 > 1040 FOR P=3D4 TO 1 STEP -1:GOSUB 1070:PMODE 4,P:SCREEN1:NEXT > 1050 IF INKEY$=3D"" THEN 1050 > 1060 GOTO 1020 > 1070 FOR TT=3D0 TO 40:NEXT:RETURN That=E2=80=99s a neat trick. That would be ideal for a quick level = transition in a BASIC game. I could see a =E2=80=9Cdigging=E2=80=9D game = or a =E2=80=9Cclimbing=E2=80=9D game do that when you get to the = top/bottom, and then it just switches to the next set of graphics blocks = for PMODE. Video of this program: https://youtu.be/TLOhpfi46eI Blog update today. =E2=80=94 A --Apple-Mail=_D74547E5-295D-4804-9C95-67ACB9C7EAA4 Content-Transfer-Encoding: quoted-printable Content-Type: text/html; charset=utf-8 <html aria-label=3D"message body"><head><meta http-equiv=3D"content-type" = content=3D"text/html; charset=3Dutf-8"></head><body = style=3D"overflow-wrap: break-word; -webkit-nbsp-mode: space; = line-break: after-white-space;"><br = id=3D"lineBreakAtBeginningOfMessage"><div><br><blockquote = type=3D"cite"><div>On Jun 1, 2026, at 10:08=E2=80=AFAM, Juan Castro via = Coco <[email protected]> wrote:</div><br = class=3D"Apple-interchange-newline"><div><div dir=3D"ltr"><div>I get a = "Nonce verification failed" error. I was trying to comment on this post = - <a = href=3D"https://subethasoftware.com/2026/05/19/where-does-cocos-pmode-grap= hics-memory-start/#comment-42465">https://subethasoftware.com/2026/05/19/w= here-does-cocos-pmode-graphics-memory-start/#comment-42465</a> - and I = was trying to say this:</div><div><br></div><div>In GFXFLIP.BAS, = instead of the 'flip through them' code, try = this:</div><div><br></div><div><span style=3D"font-family:monospace">1000 = 'GO DO THE ROTATION<br>1010 GOTO 1050<br>1020 FOR P=3D2 TO 5:GOSUB = 1070:PMODE 4,P:SCREEN1:NEXT<br>1030 IF INKEY$=3D"" THEN 1030<br>1040 FOR = P=3D4 TO 1 STEP -1:GOSUB 1070:PMODE 4,P:SCREEN1:NEXT<br>1050 IF = INKEY$=3D"" THEN 1050<br>1060 GOTO 1020<br>1070 FOR TT=3D0 TO = 40:NEXT:RETURN</span></div></div></div></blockquote><br></div><div>That=E2= =80=99s a neat trick. That would be ideal for a quick level transition = in a BASIC game. I could see a =E2=80=9Cdigging=E2=80=9D game or a = =E2=80=9Cclimbing=E2=80=9D game do that when you get to the top/bottom, = and then it just switches to the next set of graphics blocks for = PMODE.</div><div><br></div><div>Video of this = program:</div><div><br></div><div><a = href=3D"https://youtu.be/TLOhpfi46eI">https://youtu.be/TLOhpfi46eI</a></di= v><div><br></div><div>Blog update today.</div><div><br></div><div><span = class=3D"Apple-tab-span" style=3D"white-space:pre"> = </span>=E2=80=94 A</div><div><br></div><br></body></html>= --Apple-Mail=_D74547E5-295D-4804-9C95-67ACB9C7EAA4-- --===============0965531569383060032== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline -- Coco mailing list [email protected] http://listserv.adelphi.edu/cgi-bin/mailman/listinfo/coco --===============0965531569383060032==--