Re: PING Allen H: comments on subethasoftware.com broken (also, a visual effect)

Allen Huffman via Coco <[email protected]> Mon, 1 Jun 2026 10:28:24 -0500
Newsgroups gmane.comp.hardware.tandy.coco
Message-ID <[email protected]>
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> On Jun 1, 2026, at 10:08=E2=80=AFAM, Juan Castro via Coco =
<[email protected]> wrote:
>=20
> I get a "Nonce verification failed" error. I was trying to comment on =
this post - =
https://subethasoftware.com/2026/05/19/where-does-cocos-pmode-graphics-mem=
ory-start/#comment-42465 - and I was trying to say this:
>=20
> In GFXFLIP.BAS, instead of the 'flip through them' code, try this:
>=20
> 1000 'GO DO THE ROTATION
> 1010 GOTO 1050
> 1020 FOR P=3D2 TO 5:GOSUB 1070:PMODE 4,P:SCREEN1:NEXT
> 1030 IF INKEY$=3D"" THEN 1030
> 1040 FOR P=3D4 TO 1 STEP -1:GOSUB 1070:PMODE 4,P:SCREEN1:NEXT
> 1050 IF INKEY$=3D"" THEN 1050
> 1060 GOTO 1020
> 1070 FOR TT=3D0 TO 40:NEXT:RETURN

That=E2=80=99s a neat trick. That would be ideal for a quick level =
transition in a BASIC game. I could see a =E2=80=9Cdigging=E2=80=9D game =
or a =E2=80=9Cclimbing=E2=80=9D game do that when you get to the =
top/bottom, and then it just switches to the next set of graphics blocks =
for PMODE.

Video of this program:

https://youtu.be/TLOhpfi46eI

Blog update today.

		=E2=80=94 A



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<html aria-label=3D"message body"><head><meta http-equiv=3D"content-type" =
content=3D"text/html; charset=3Dutf-8"></head><body =
style=3D"overflow-wrap: break-word; -webkit-nbsp-mode: space; =
line-break: after-white-space;"><br =
id=3D"lineBreakAtBeginningOfMessage"><div><br><blockquote =
type=3D"cite"><div>On Jun 1, 2026, at 10:08=E2=80=AFAM, Juan Castro via =
Coco &lt;[email protected]&gt; wrote:</div><br =
class=3D"Apple-interchange-newline"><div><div dir=3D"ltr"><div>I get a =
"Nonce verification failed" error. I was trying to comment on this post =
-&nbsp;<a =
href=3D"https://subethasoftware.com/2026/05/19/where-does-cocos-pmode-grap=
hics-memory-start/#comment-42465">https://subethasoftware.com/2026/05/19/w=
here-does-cocos-pmode-graphics-memory-start/#comment-42465</a> - and I =
was trying to say this:</div><div><br></div><div>In&nbsp;GFXFLIP.BAS, =
instead of the 'flip through them' code, try =
this:</div><div><br></div><div><span style=3D"font-family:monospace">1000 =
'GO DO THE ROTATION<br>1010 GOTO 1050<br>1020 FOR P=3D2 TO 5:GOSUB =
1070:PMODE 4,P:SCREEN1:NEXT<br>1030 IF INKEY$=3D"" THEN 1030<br>1040 FOR =
P=3D4 TO 1 STEP -1:GOSUB 1070:PMODE 4,P:SCREEN1:NEXT<br>1050 IF =
INKEY$=3D"" THEN 1050<br>1060 GOTO 1020<br>1070 FOR TT=3D0 TO =
40:NEXT:RETURN</span></div></div></div></blockquote><br></div><div>That=E2=
=80=99s a neat trick. That would be ideal for a quick level transition =
in a BASIC game. I could see a =E2=80=9Cdigging=E2=80=9D game or a =
=E2=80=9Cclimbing=E2=80=9D game do that when you get to the top/bottom, =
and then it just switches to the next set of graphics blocks for =
PMODE.</div><div><br></div><div>Video of this =
program:</div><div><br></div><div><a =
href=3D"https://youtu.be/TLOhpfi46eI">https://youtu.be/TLOhpfi46eI</a></di=
v><div><br></div><div>Blog update today.</div><div><br></div><div><span =
class=3D"Apple-tab-span" style=3D"white-space:pre">		=
</span>=E2=80=94 A</div><div><br></div><br></body></html>=

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