CVS: examples/video/TVPong README.txt,1.2,1.3

Chris Liechti <[email protected]>
Newsgroups gmane.comp.hardware.texas-instruments.msp430.gcc.cvs
Message-ID <[email protected]>
Update of /cvsroot/mspgcc/examples/video/TVPong
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv28564/examples/video/TVPong

Modified Files:
	README.txt 
Log Message:
- update readmes
- build the HTML docs using docutils

Index: README.txt
===================================================================
RCS file: /cvsroot/mspgcc/examples/video/TVPong/README.txt,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -w -d -r1.2 -r1.3
--- README.txt	11 Jul 2003 00:49:14 -0000	1.2
+++ README.txt	5 Jan 2006 01:35:09 -0000	1.3
@@ -1,30 +1,35 @@
-what's this?
-------------
-It's a simple example project for the MSP430 series MCU and the GCC port
-of the mspgcc project. This one does output software generated video.
+TVPong
+======
+
+Overview
+--------
+This is an example project for the MSP430 series MCU and the GCC port
+of the mspgcc project. This one outputs software generated video to a TV.
 
  - PAL BAS signal, plug itto the chinch/scart input of your TV
  - only two resistors for the video signal
  - a couple of pullup registors and swiches as keypad. its possible
    to reuse one of the old joysticks from the C64 time ;-)
 
-required hardware
+Required hardware
 -----------------
-It's the same hardware as for the tetris game.
+It's the same hardware as for the tetris_ game.
 
  - a MSP430F1121 or larger device (probably any from the F1x series)
  
  - 8MHz crystal with two 22p caps
  
  - buttons, each with 10k to 100k pullup:
-   on Port 1
+   on Port 1::
+   
     P1.3  FIRE1
     P1.4  UP1
     P1.5  DOWN1
     P1.6  LEFT1
     P1.7  RIGHT1
     
-   on Port 2
+   on Port 2::
+   
     P2.4  FIRE2
     P2.3  UP2
     P2.2  DOWN2
@@ -32,12 +37,14 @@
     P2.0  RIGHT2
 
  - video out
+ 
     This is a simple 2 bit D/A converter with nonlinear
     distribution of the levels. The impedance of the TV
     makes this working...
     
     I'm not sure if these values are correct... i had to figure
     out what value the SMD chip resistors have.
+    ::
     
     P1.0  +-------+
     O-----+ 220R  +-------+------O  Video output
@@ -48,7 +55,9 @@
           +-------+
  
  - audio out
+ 
     This is surely not a good cicuit but it works somehow ;-)
+    ::
     
     P1.2  +-------+             
     O-----+  1k8  +----+-----+---O  Audio output
@@ -64,7 +73,7 @@
 
  - powered with 3.0 to 3.3 Volts
  
-implementation details
+Implementation details
 ----------------------
 The video output is done in the Timer_A0 compare interrupt. To achieve the
 needed speed two 16 bits words are preloadedin two registers and then are
@@ -88,17 +97,21 @@
 As an extra - sound output is made at the end of every scanline. This gives
 a maximum output frequency of approx 7.5kHz (square signal). When sound is
 played some flickering can be seen - so there is one thing that could be
-optimized....
+optimized...
 
 This project was inspired by some PIC-Pong games that use the uC from
 Microchip. You can find two examples here:
- http://www.efd.lth.se/~e96rg/mc/mc.html
- http://www.rt66.com/dthomas/pic/pong.html
+- http://www.efd.lth.se/~e96rg/mc/mc.html
+- http://www.rt66.com/dthomas/pic/pong.html
 
 
-disclaimer
+Disclaimer
 ----------
 This example is part of the mspgcc project http://mspgcc.sf.net
-see license.txt for details.
+see license_ for details.
 
 chris <[email protected]>
\ No newline at end of file
+
+
+.. _tetris: ../TVTetris/README.html
+.. _license: LICENSE.txt
\ No newline at end of file



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