Re: MPS430-gcc on Mac...
Peter Bigot <[email protected]>
| Newsgroups | gmane.comp.hardware.texas-instruments.msp430.gcc.user |
|---|---|
| Message-ID | <CAPOJ94OZ_wQymhKvsVKG_mcJbBwi4pZsFxBs3y_5Nx+prkQ5OQ@mail.gmail.com> |
On Thu, Mar 28, 2013 at 2:51 AM, William "Chops" Westfield <[email protected]>wrote: > On Mar 27, 2013, at 6:21 PM, Peter Bigot wrote: > > > For a while there I thought it might be finding the minimum pwm value > and eliminating the iterations up to that value from the loop--which it's > entitled to do given what was coded. > > That's a discouraging thought. How would I prevent this from happening? > It doesn't happen, so it's not an issue. The way to stop it from happening is the same way that's always used: don't use number of loop iterations as a timing control mechanism. Making the pwm_delay loop counter volatile resulted in the avr compiler > (which is actually based on 4.6.2) generating the more obvious code, but > the msp430 code stayed "obscure." > > Binary searching through the optimization options… > -fno-ivopts turns this off for the avr compiler, but not for msp430. > -fno-tree-loop-optimize turns this off for both avr and msp430. > > the only somewhat readable description I found of just what > -ftree-loop-optimize is likely to do is here: > http://gcc.gnu.org/onlinedocs/gccint/Tree-SSA-passes.html , and it > implies that it does rather a lot of things that are generally a good idea. > Although in this case it definitely ends up producing slower and bigger > code. > > Ah, well. Thanks for your help; I mostly wanted confirmation that I > wasn't using some known buggy version of the compiler before trying to > delve too deeply into what was going on. > > Does this warrant a bug for the resulting poorer-than-possible > optimization? > No. Failure to be optimal is not wrong. > > Thanks > Bill W > > ------------------------------------------------------------------------------ Own the Future-Intel® Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d _______________________________________________ Mspgcc-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mspgcc-users