:: ADNTIIC 2026 :: Call for Technical Panels :: Montevideo, Uruguay :: 15th International Conference on Advances in New Technologies, Interactive Interfaces and Communicability ( ADNTIIC 2026 ) :: 17 – 19 November, 2026 ::

"ALAIPO: Asociación Latina Interacción Persona-Ordenador –L atin Association of HCI" <[email protected]> Wed, 15 Jul 2026 00:10:05 +0200
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:: ADNTIIC 2026 :: Call for Technical Panels :: 

:: 15th International Conference on Advances in New Technologies, Interactive Interfaces and Communicability (ADNTIIC 2026) 

:: Montevideo, Uruguay ::

:: 17 – 19 November, 2026 ::


The user interface is the environment par excellence where the latest breakthroughs in the factual, formal and natural sciences converge. In the design of the current and future interactive systems, the presentation of the content on the screen is the key to the success of the rest of the components which make up an avant-garde computer science structure.


The year 2010 opens an interesting decade in which to consolidate communicability, especially with the constant (r)evolution of the interfaces of the interactive systems and the quantic-nanotechnological-self-sufficient era. Right now we are starting to see the first results of the intersection of scientific knowledge to increase the quality of telecommunications in the daily life of millions of users. However, the interactive systems will keep on programming from the point of view of design of the interfaces, using the last advances in the software and the constant progress of the hardware. A democratization of the future models in human-computer interaction and communicability will ease the interaction in the environments of immersive multimedia systems –with or without extended reality in 3D, oriented towards education, health, work and leisure time.


Actually, the expansion of the intelligence artificial / automation with mobile and/or static interactive systems makes us reflect and work daily to meet the needs of the societies to which we belong, and hypothetically tend to improve the quality of life of each one of its members. In this environment the new technologies can and must be within reach of everyone. A state of the art will be the starting point of the works until reaching the future technological tendencies born from the interaction between the human being, the constant technological (r)evolution and the environment. This is a place where the intersection of knowledge deriving from the factual, formal and natural sciences can enrich in a masterful way each one of the research projects presented and related to the last generation interactive / intelligent systems.


The (r)evolution of the net must allow the human being to take a steady flight towards new horizons where the technological breakthroughs are shared by the base of the pyramid –the general public, in the least possible time. Important steps have been taken in that direction in the last years thanks to the democratization of telecommunications and Internet.


However, the costs stemming from the free access to digital information and/or the legislations in force, prevent even today that flight in many societies to millions of potential users of classical mobile multimedia, intelligent interactive systems, robots, and so on. In the current scientific environment we intend to build a bridge of solutions to eradicate problems, suggesting innovating solutions and future guidelines of action thanks to the lessons learned with the research works we have made or that are currently in progress.


Many conferences are focused on specific aspects of computer science, artificial intelligence, computer vision, information retrieval, recommender systems, data science, education, social computing, human behavior, ethics in ICTs, STEAM, user-centered design, embodied interaction, children-computer interaction, empathic conversational interaction, virtual assistants, computer-supported cooperative work, etc., and bring together leading experts in a particular field or sometimes on a specific technology. At such large conferences students are often marginalized or relegated to poster sessions or similar, with only 5 – 10 minutes for the presentations, for example.


The conferences, workshops, symposiums, courses, and so on, are not a big scale (thousands) and aim to promote dialogue between established professors and graduate students working on new directions. Besides, we work with zero “G” Factor (G = Garduña / Gardunia).


Hence topics from the whole range of software engineering, educational quality, communicability, human-computer interaction, mobile multimedia, extended reality, interactive design, innovative coding tools for developers, social impact of AI, new frontiers in human/robotics interfaces, and so forth, are welcomed. Last year’s symposiums, workshops, conferences, and so on, organized by ALAIPO and AInCI, for instance, included research works on the topics (see below the alphabetical order).


An extensive listing connotes and reflects the requirement and also skill necessary to find intersection zones of the disciplines among the different domains, fields, and specialties, which at the same time potentially boosts and merges the formerly different scientific views (see below the main areas).


All contributions –papers, workshops, demos, research-in-progress, posters, doctoral consortium, etc., should be of high quality, originality, clarity, and significance. In the current international conference it is demonstrated how with a correct integration among professionals of factual, formal and natural sciences interesting research lines in the following subjects "Advances in New Technologies, Interactive Interfaces and Communicability: Design, e-Commerce, e-Learning, e-Health, e-Tourism, and Web Evolution" and other computational main areas are solicited on, but not limited to (alphabetical order):



:: Communicability and Design

• Aesthetic and Creative Design
• Auditory Contents for Interactive Systems
• Cognitive Modeling
• Communicability in Expanded Reality
• Interactive Design and Semiotics
• Practices and Approaches of Visualization Design
• Robotics Interfaces Design



:: E-commerce

• Benchmarking
• Customer Centricity and e-Branding
• Globalization and New e-Business and e-Marketing Strategies
• m-Commerce and Pervasive Computing
• Security Models for m-Payment Systems
• Virtual Community and Business Development



:: E-learning

• Collaborative Learning
• Dynamics and Statics Media for Education
• Innovative Uses of Technology for Learning and Teaching
• Intelligent Agents and Multiagent Models
• Pedagogical Tools for Supporting Learning Environments
• Mobile Learning Environments and Applications
• Strategies for the Detection and Elimination of Gardunia Factor in High Education
• Video Games for Learning



:: E-health

• Bioengineering
• Experimental Services in Specialist Care, Telerehabilitation and Remote Surgery
• Image Processing and Computer and/or Robot Vision
• Medical Informatics and Wearable Devices
• Scientific Visualization
• Stereoscopic and Digital Photography
• Telenursing and Health Monitoring



:: E-tourism

• Augmented / Mixed / Virtual Reality for New Media Art
• Communications Strategies for Increase the Tourism Market
• Cultural Heritage and Digital Museum
• Effective Models and Technologies for Virtual Tours
• Emerging Visitor Attractions and Innovations Trends in ICTs
• Research and Development for Tourism and Virtual Museum
• Travel Technology and Intelligent Multimedia Mobile Systems



:: Interactive Interfaces

• Advances in Human-Computer Interface
• Applications for Mobile Expanded Reality
• Brain-Computer Interface
• Computer Graphics, Computer Animation and Motion Graphics
• Human-Robot Interaction
• Interfaces and Languages
• Novel Tangible User Interfaces



:: Digital Information and New Media

• Architecture Documentation
• Digital Cartography, Geo-Spatial Visualization and GIS Aplications
• Digital Sound and Music Computing
• Expanding Fake News and Disinformation with Podcasting 
• Future Challenges for the Universal Right to Information 
• Censuring the Freedom of Expression and Information: Illegal Algorithms from AI
• Journalism On-line: Discursive Analysis from Semiotics / Semiology
• New Media and Social Impact of Contextual Information 
• Studies of Digital Contents: Veracity and Credibility Online



:: Software and Systems Engineering

• Generative Artificial Intelligence
• Heuristic Assessment: Innovative Methods, Techniques and Tools 
• Open Source Software and Applications
• Programming Languages and Techniques
• Security Management of Emerging Networks and Services
• Social and Human Factors in Software and Systems Engineering
• Software Quality: Measurement and Metrics
• Telecommunications and Information Privacy



:: Web Trends

• Big Data
• Cloud Computing
• Databases Technologies for Data Mining
• e-Entertainment
• e-Government
• e-Job
• Inclusion of AI, ML and DL Technologies 
• Smart Cities
• Ubiquitous Web


More information: https://www.alaipo.com/ADNTIIC-2026/conference_ADNTIIC_2026.html


All submitted research works will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international conference. Authors of accepted papers, posters, demos, etc., who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their research works, so they can accordingly improve the final version of their contributions. 

:::: Very important !!!

a) The AUTHORS CAN PRESENT MORE THAN ONE RESEARCH WORK WITH ONE REGISTRATION (2 contributions). For example: Paper #1 and paper #2; paper and short paper; paper and poster ; demo and poster; research-in-progress and demo; etc. More information, see the "paper" link:

https://www.alaipo.com/GARFIIELD-2026/conference_GARFIIELD_2026_paper.html

All contributions should be of high quality, originality, and significance and not published elsewhere or submitted for publication during the review period.

All submitted research works will be reviewed by a double-blind (at least three reviewers), non-blind, and participative peer review. These three kinds of review will support the selection process of those that will be accepted for their presentation at the international conference. Authors of accepted research works who registered in the conference can have access to the evaluations and possible feedback provided by the reviewers who recommended the acceptance of their research works, so they can accordingly improve the final version of their contributions.


:::: Additional Information

1) Works Submissions: OPEN.

Consequently, as they are received, they will be evaluated. It is a way to speed up the process to make up the final program of the international conference, visa requirements, should plan travel well in advance, and so on. In other words, it is not necessary to wait until the deadline to send them for the evaluation process.

Authors Notification: Some weeks/days after submission/s.

Camera-ready, full papers: October, 8th

2) Keynote speakers and relaters with human and professional - super 'High Quality'.

3) Certificate of participation.

4) Conference proceedings (Color = digital version and B/W = paper version). Digital version off-line (conference room/s) and analogical / paper version next December 2026 / January 2027 (after conference)

5) Participation for the selection of the best contributions (paper, short paper, demos, research-in-progress, poster, etc.) and best research awards (certificate and voucher to spend at Blue Herons Editions). The selected best research works –papers, short papers, posters and demos– will be exempt from registration payment. Furthermore, they will have the opportunity to expand their contributions free of charge for publication in Blue Herons editions (https://www.blueherons.net) at January/February 2027.


6) Free excursions in Uruguay, and not folk dacing, expressive musical performances, hypocritical parties, cakes with candles to celebrate the academic corruption, and so on. It is a serious conference and we are working with zero "Gardunia" Factor.

7) This is an international conference 100% in-person.

This international conference is organized by ALAIPO Latin Association of Human-Computer Interaction (Asociacion Latina de Interaccion Persona Ordenador - https://www.alaipo.com), and AInCI International Association of Interactive Communication (Asociacion Internacional de la Comunicacion Interactiva - https://www.ainci.com).

Finally, in case you are not interested for this international conference, we would be grateful if you can pass on this information to another interested person you see fit. Thanks :)


Kind regards,

International Secretariat
ALAIPO & AInCI


For more information, send us an email to: info[at]alaipo[dot]com or info[at]ainci[dot]com

or see here: https://www.alaipo.com/ADNTIIC-2026/conference_ADNTIIC_2026.html



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