Extended Deadline for the Workshop on User Experience (NordiCHI'06)

Effie Law <[email protected]> Tue, 4 Jul 2006 11:31:27 +0100
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Dear Colleagues,

We would like to draw your kind attention to the following event:
NordiCHI'06 Workshop #2 - User Experience (UX): Towards a Unified View, 
14th October  2006 (Sat.), Oslo, Norway 
(http://nordichi.net.dynamicweb.dk/Default.aspx?ID=27).

Marc Hassenzahl, a co-organizer of the workshop and an expert in UX, 
will present a keynote speech in the workshop.

The submission deadline is extended to *29th July 2006*.
Should you have any query, please feel free to contact us:
- Effie Law ([email protected] <mailto:[email protected]>)
- Ebba Hvannberg ([email protected] <mailto:[email protected]>)
- Marc Hassenzahl ([email protected] 
<mailto:[email protected]>)

TITLE:

User Experience - Towards a unified view 

(The Second COST294-MAUSE International Open Workshop)

 

BASIC INFORMATION:

One full day workshop will be held in conjunction with the international 
conference on human-computer interaction, NordiCHI 2006 
(http://nordichi.net.dynamicweb.dk/)

 

Date:             October 14, 2006 (Saturday)

Location:         NordiCHI'06 conference venue, Oslo, Norway.

Website:          http://www.cost294.org/

 

EXPECTED NUMBER, BALANCE AND SELECTION OF PARTICIPANTS:

25: academic researchers and practitioners in Human-Computer Interaction 
(HCI) and Software Engineering (SE)

The primary selection criterion is the quality of position papers, which 
can:

* contribute to a deeper understanding of User Experience (UX), 
especially its determinants and their relationships with existing HCI 
approaches

* stimulate participants to reflect on UX issues from inter-disciplinary 
perspectives

* lay a ground for integrating existing schools of thought on UX

* offer innovative and plausible methods to evaluate and measure UX 
attributes

* augment the scope of UX on the social level

 

WORKSHOP THEMES AND GOALS: Theorizing, Qualifying and Quantifying UX

The conception of usability has been evolving, along with the emerging 
IT landscape and the ever-blurring boundary of the field of HCI.  
Specifically, the so-called user experience (UX) movement is gaining 
ground.  The tenet of UX can be well captured by McCarthy and Wright's 
[8] words:

"Today we don't just use technology, we live with it. Much more deeply 
then ever before we are aware that interacting with technology involves 
us emotionally, intellectually and sensually. So people who design, use, 
and evaluate interactive systems need to be able to understand and 
analyze people's felt experience with technology"

UX is a broadly defined term, including attainment of behavioural goals, 
satisfaction of non-instrumental (or hedonic) needs, and acquisition of 
positive feeling and well-being. Neither a universal definition of UX 
nor a cohesive theory of experience yet exists that can inform the HCI 
community how to practically design for and evaluate UX.

      Traditional usability is characterized as task-oriented and 
performance-based. The three canonical usability metrics - 
effectiveness, efficiency and satisfaction - basically address the 
instrumental and non-instrumental aspects of technology use. 
Satisfaction is a composite term, amalgamating a cluster of "felt 
experience" [8], and is measured in a coarse-grained manner. The current 
UX research efforts attempt to reduce the composite satisfaction into 
elemental attributes - fun, pride, pleasure, surprise, intimacy, joy, to 
name just a few - and thrive to understand, define and quantify such 
attributes.

      Hassenzahl and Tractinsky [7] describe the trend of work on UX, 
evolving from being programmatic in the 90s, conceptual in early 2000 to 
empirical in mid-2000. Apparently, the HCI community, to a large extent, 
has been convinced about the utility and necessity of looking into UX 
issues. In attempting to understand UX several approaches focusing on 
different aspects have been developed. Examples are:

 

* Focus on emotions and affect  (e.g. [4], [9])

* Focus on the Experiential (e.g., [5], [8])

* Focus on non-instrumental (hedonic) needs (e.g. [6])

* Focus on aesthetics (e.g. [11])

 

But even those approaches understand interactive products as primarily 
used for individual problem-solving. However, as software becomes more 
and more "social" UX has to address concomitant issues as well. Counter 
to the common understanding that experience is personal and private, it 
can be co-constructed and shared in social interaction [1,2], resulting 
in so-called "co-experience". The challenge is how to define, theorize, 
qualify and quantify co-experience, which is clearly not the sum of 
individual user experience.  In a digital social network, confounding 
issues of context awareness, tele-presence and synchronization can 
aggravate the difficulty of such a challenge.

      Furthermore, recent research on quality models of user interfaces 
[12] indicates that a mesh of so-called non-functional quality factors 
(e.g. security, privacy/trust, consistency, accessibility) determines 
user acceptance. As they are closely coupled, addressing them in 
parallel may invoke tradeoffs (e.g. [3]). It may be helpful to relate 
quality attributes from distinct fields of human factors, usability and 
software engineering to explore overlaps and similarities.

      Theoretically UX is currently incoherent, methodologically UX is 
not yet mature either. Some critics even argue that non-instrumental 
needs are too fuzzy, elusive and idiosyncratic to operationalize (i.e. 
they are simply dismissed as intractable) and that experience and 
emotion are too ephemeral and complex to measure. Proponents of UX are 
more optimistic. First, within UX there seems a shared understanding 
that UX needs to clarify and operationalize constructs to be taken 
seriously within the context of SE or user-centred design. Second, at 
least some approaches to UX believe that with a proper definition come 
valid and reliable measures.

      The later requires the integration of the many facets of UX into a 
more unified view. We reached a point, where the pressing question is no 
longer whether we need UX or not. We need it and we must work on a 
shared understanding of what UX is and how it can be addressed by 
design, engineering and research.

 

The goals of the present workshop are:

* To critically review theoretical frameworks for deepening our 
understanding of UX

* To explore means of how non-instrumental needs, affective requirements 
and experiential expectations can be translated into product quality

* To examine potential and pitfalls of traditional and alternative 
evaluation methodologies for measuring UX  

 

Specifically, we address the aforementioned challenges with the 
following research questions:

* Are UX elements tractable, quantifiable and measurable? Are we looking 
for more qualitative measures?  How valid and reliable are existing UX 
evaluation methods?

* What implications can we draw from UX research on the design and 
evaluation of social software?

* How does UX influence tradeoffs within software design? How does UX 
relate to existing quality approaches in Software Engineering?

 

SUBMISSION

Position papers addressing the above arguments, aims, research questions 
or related ideas are invited. Theoretical expositions, empirical 
studies, case studies and experiential reports will be considered. Of 
particular interest is to envision the role of UX in emerging 
technologies with expected impact of 5-10 years and beyond.

 

Position papers should be submitted to: [email protected] 
<mailto:[email protected]>

 

Important dates:

July 29. 2006:    Deadline for submission of position paper

August 8. 2006:   Authors of accepted position papers notified

August 14. 2006:  Early registration deadline

 

Position papers may be from four to six pages long and should be 
formatted according to the ACM SIGCHI format 
(http://nordichi.net.dynamicweb.dk/Default.aspx?ID=18):

     

Position papers should preferably be submitted as .rtf or .pdf files. 
All submitted papers will be reviewed by at least two program committee 
members. It is expected that at least one of the authors of each 
accepted position paper registers for the workshop.

 

OUTCOMES OF THE WORKSHOP:    

* Online/printed proceedings of the accepted position papers;

* Special issue in a refereed HCI journal;

* Joint research proposals

 

INTENDED AUDIENCE:

UI designers, usability researchers and practitioners, HCI students

 

DESCRIPTION OF ACTIVITIES PLANNED: 

i. Presentation: Top 10 quality position papers (~ 3.0 hours)

ii. Panel discussion: A panel of UX experts will engage the floor 
audience in debating some controversial topics in UX (~ 1.5 hour)

iii. Research proposal drafting: Participants will be divided into a few 
small groups to identify most significant research questions in UX that 
can be investigated in a large-scale research project (~ 1.0 hours)

iv. Integration : Participants will be divided into a few small groups 
to identify ways to a more integrated approach to UX (~ 1.0 hours)

v. Group reporting: Group leaders will report to the plenary their 
outcomes (~ 0.5 hour)

 

 

ORGANISERS' NAMES AND BACKGROUNDS: 

 

Organizers:

Effie L-C. Law, Swiss Federal Institute of Technology (ETH Zurich), 
Switzerland

      [email protected] <mailto:[email protected]>

Ebba T. Hvannberg, University of Iceland, Iceland

      [email protected] <mailto:[email protected]>

Marc Hassenzahl, Darmstadt University of Technology, Germany,

      [email protected] 
<mailto:[email protected]>

 

Program Committee:

* Mark Blythe, University of York, UK

* Gilbert Cockton, University of Sunderland, UK

* Antonella De Angeli, University of Manchester, UK

* Asbjørn Følstad, SINTEF, Norway,

* Kasper Hornbæk, University of Copenhagen, Denmark

* Andrew Monk, University of York, UK

* Mark Springett, Middlesex University, UK

* Chris Stary, University of Linz, Austria

* Noam Tractinsky, Ben Gurion University, Negev, Israel

* Arnold P.O.S. Vermeeren, TU Delft, the Netherlands

 

REFERENCES:

[1] Alben, L. (1996). Quality of experience. Interactions, 3, 11-15

[2] Battarbee, K. (2003). Defining co-experience. Proceedings of 
DPPI'03, June 23-26, Pittsburgh,   USA.

[3] Cranor, L.F., & Garfinkel, S. (2005). Security and usability. 
Cambridge: O'Reilly.

[4] Desmet, P. M. A., Overbeeke, C. J., & Tax, S. J. E. T. (2001). 
Designing products with added emotional value: development and 
application of an approach for research through design. The Design 
Journal, 4, 32-47.

[5] Forlizzi, J., & Battarbee, K. (2004). Understanding experience in 
interactive systems. Proceedings of DIS2004, August 104, Cambridge, MA, 
USA.

[6] Hassenzahl, M. (2003). The thing and I: understanding the 
relationship between user and product. In M.Blythe, C. Overbeeke, A. F. 
Monk, & P. C. Wright (Eds.), Funology: From Usability to Enjoyment (pp. 
31-42). Dordrecht: Kluwer.

[7] Hassenzahl, M., & Tractinsky, N. (2006). User experience - a 
research agenda. Behaviour and Information Technology, 25(2), 91-97

[8] McCarthy, J., & Wright, P. C. (2004). Technology as Experience. MIT 
Press.

[9] Norman, D. (2004). Emotional design: Why we love (or hate) everyday 
things. New York: Basic Books.

[10] Preece, J. (2001). Sociability and usability in online communities: 
determining and measuring success. Behaviour and Information Technology, 
20(5), 347-356.

[11] Tractinsky, N., Katz, A. S., & Ikar, D. (2000). What is beautiful 
is usable. Interacting with Computers, 13, 127-145

[12] Vanderdonckt, J., Law, E. L-C., & Hvannberg, E.T. (2005). 
Proceedings of the First COST294 International Workshop on User 
Interface Quality Models. In conjunction with INTERACT 2005, 12-13th 
Sept 2005, Rome, Italy.


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Dear Colleagues,<br>
<br>
We would like to draw your kind attention to the following event:<br>
NordiCHI'06 Workshop #2 - User Experience (UX): Towards a Unified View,
14th October&nbsp; 2006 (Sat.), Oslo, Norway
(<a href="http://nordichi.net.dynamicweb.dk/Default.aspx?ID=27">http://nordichi.net.dynamicweb.dk/Default.aspx?ID=27</a>).<br>
<br>
Marc Hassenzahl, a co-organizer of the workshop and an expert in UX,
will present a keynote speech in the workshop. <br>
<br>
The submission deadline is extended to <b>29th July 2006</b>.<br>
Should you have any query, please feel free to contact us: <br>
- Effie Law (<a href="mailto:[email protected]">[email protected]</a>)<br>
- Ebba Hvannberg (<a href="mailto:[email protected]">[email protected]</a>)<br>
- Marc Hassenzahl (<a
 href="mailto:[email protected]">[email protected]</a>)<br>
<br>
<p><span lang="EN-GB">TITLE: </span></p>
<p><span lang="EN-GB">User Experience &#8211; Towards a
unified
view<span>&nbsp; </span> </span></p>
<p><span lang="EN-GB">(The Second COST294-MAUSE
International
Open Workshop) </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">BASIC INFORMATION: </span></p>
<p><span lang="EN-GB">One full day workshop will
be held in
conjunction with the international conference on human-computer
interaction,
NordiCHI 2006 (<a href="http://nordichi.net.dynamicweb.dk/">http://nordichi.net.dynamicweb.dk/</a>)
</span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">Date: <span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span>October
14, 2006 (Saturday) </span></p>
<p><span lang="EN-GB">Location: <span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span>NordiCHI'06 conference venue, Oslo, Norway. </span></p>
<p><span lang="EN-GB">Website:<span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span><a href="http://www.cost294.org/">http://www.cost294.org/</a> </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">EXPECTED NUMBER, BALANCE AND
SELECTION
OF PARTICIPANTS: </span></p>
<p><span lang="EN-GB">25: academic researchers and
practitioners in Human-Computer Interaction (HCI) and Software
Engineering (SE) </span></p>
<p><span lang="EN-GB">The primary selection
criterion is the
quality of position papers, which can: </span></p>
<p><span lang="EN-GB">* contribute to a deeper
understanding
of User Experience (UX), especially its determinants and their
relationships
with existing HCI approaches </span></p>
<p><span lang="EN-GB">* stimulate participants to
reflect on
UX issues from inter-disciplinary perspectives </span></p>
<p><span lang="EN-GB">* lay a ground for
integrating existing
schools of thought on UX </span></p>
<p><span lang="EN-GB">* offer innovative and
plausible methods
to evaluate and measure UX attributes </span></p>
<p><span lang="EN-GB">* augment the scope of UX on
the social
level </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">WORKSHOP THEMES AND GOALS:
Theorizing,
Qualifying and Quantifying UX </span></p>
<p><span lang="EN-GB">The conception of usability
has been
evolving, along with the emerging IT landscape and the ever-blurring
boundary
of the field of HCI.<span>&nbsp; </span>Specifically, the
so-called user experience (UX) movement is gaining ground.<span>&nbsp;
</span>The tenet of UX can be well captured by
McCarthy and Wright&#8217;s [8] words: </span></p>
<p><span lang="EN-GB">&#8220;Today we don't just use
technology, we
live with it. Much more deeply then ever before we are aware that
interacting
with technology involves us emotionally, intellectually and sensually.
So
people who design, use, and evaluate interactive systems need to be
able to
understand and analyze people's felt experience with technology&#8221; </span></p>
<p><span lang="EN-GB">UX is a broadly defined
term, including
attainment of behavioural goals, satisfaction of non-instrumental (or
hedonic)
needs, and acquisition of positive feeling and well-being. Neither a
universal
definition of UX nor a cohesive theory of experience yet exists that
can inform
the HCI community how to practically design for and evaluate UX. </span></p>
<p><span lang="EN-GB"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Traditional
usability is characterized as task-oriented and performance-based. The
three
canonical usability metrics &#8211; effectiveness, efficiency and
satisfaction &#8211;
basically address the instrumental and non-instrumental aspects of
technology
use. Satisfaction is a composite term, amalgamating a cluster of &#8220;felt
experience&#8221; [8], and is measured in a coarse-grained manner. The
current UX
research efforts attempt to reduce the composite satisfaction into
elemental
attributes &#8211; fun, pride, pleasure, surprise, intimacy, joy, to name
just a few
- and thrive to understand, define and quantify such attributes. </span></p>
<p><span lang="EN-GB"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Hassenzahl
and Tractinsky [7] describe the trend of work on UX, evolving from
being
programmatic in the 90s, conceptual in early 2000 to empirical in
mid-2000.
Apparently, the HCI community, to a large extent, has been convinced
about the
utility and necessity of looking into UX issues. In attempting to
understand UX
several approaches focusing on different aspects have been developed.
Examples
are: </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">* Focus on emotions and
affect<span>&nbsp; </span>(e.g. [4], [9]) </span></p>
<p><span lang="EN-GB">* Focus on the Experiential
(e.g., [5],
[8]) </span></p>
<p><span lang="EN-GB">* Focus on non-instrumental
(hedonic)
needs (e.g. [6]) </span></p>
<p><span lang="EN-GB">* Focus on aesthetics (e.g.
[11]) </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">But even those approaches
understand
interactive products as primarily used for individual problem-solving.
However,
as software becomes more and more "social" UX has to address
concomitant issues as well. Counter to the common understanding that
experience
is personal and private, it can be co-constructed and shared in social
interaction [1,2], resulting in so-called &#8220;co-experience&#8221;. The
challenge is how
to define, theorize, qualify and quantify co-experience, which is
clearly not
the sum of individual user experience.<span>&nbsp;
</span>In a digital social network, confounding issues of context
awareness,
tele-presence and synchronization can aggravate the difficulty of such
a
challenge. </span></p>
<p><span lang="EN-GB"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Furthermore,
recent research on quality models of user interfaces [12] indicates
that a mesh
of so-called non-functional quality factors (e.g. security,
privacy/trust,
consistency, accessibility) determines user acceptance. As they are
closely
coupled, addressing them in parallel may invoke tradeoffs (e.g. [3]).
It may be
helpful to relate quality attributes from distinct fields of human
factors,
usability and software engineering to explore overlaps and
similarities. </span></p>
<p><span lang="EN-GB"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>Theoretically
UX is currently incoherent, methodologically UX is not yet mature
either. Some
critics even argue that non-instrumental needs are too fuzzy, elusive
and
idiosyncratic to operationalize (i.e. they are simply dismissed as
intractable)
and that experience and emotion are too ephemeral and complex to
measure.
Proponents of UX are more optimistic. First, within UX there seems a
shared
understanding that UX needs to clarify and operationalize constructs to
be
taken seriously within the context of SE or user-centred design.
Second, at
least some approaches to UX believe that with a proper definition come
valid
and reliable measures. </span></p>
<p><span lang="EN-GB"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span>The
later requires the integration of the many facets of UX into a more
unified
view. We reached a point, where the pressing question is no longer
whether we
need UX or not. We need it and we must work on a shared understanding
of what
UX is and how it can be addressed by design, engineering and research. </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">The goals of the present
workshop are: </span></p>
<p><span lang="EN-GB">* To critically review
theoretical
frameworks for deepening our understanding of UX </span></p>
<p><span lang="EN-GB">* To explore means of how
non-instrumental
needs, affective requirements and experiential expectations can be
translated
into product quality </span></p>
<p><span lang="EN-GB">* To examine potential and
pitfalls of
traditional and alternative evaluation methodologies for measuring UX<span>&nbsp;&nbsp;
</span> </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">Specifically, we address the
aforementioned
challenges with the following research questions: </span></p>
<p><span lang="EN-GB">* Are UX elements tractable,
quantifiable and measurable? Are we looking for more qualitative
measures?<span>&nbsp; </span>How valid and reliable are existing
UX
evaluation methods? </span></p>
<p><span lang="EN-GB">* What implications can we
draw from UX
research on the design and evaluation of social software? </span></p>
<p><span lang="EN-GB">* How does UX influence
tradeoffs within
software design? How does UX relate to existing quality approaches in
Software
Engineering? </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">SUBMISSION </span></p>
<p><span lang="EN-GB">Position papers addressing
the above
arguments, aims, research questions or related ideas are invited.
Theoretical
expositions, empirical studies, case studies and experiential reports
will be
considered. Of particular interest is to envision the role of UX in
emerging
technologies with expected impact of 5-10 years and beyond. </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">Position papers should be
submitted to:
<a href="mailto:[email protected]">[email protected]</a> </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">Important dates: </span></p>
<p><span lang="EN-GB">July 29. 2006:<span>&nbsp;&nbsp;&nbsp;
</span>Deadline for submission of position paper </span></p>
<p><span lang="EN-GB">August 8. 2006:<span>&nbsp;&nbsp;
</span>Authors of accepted position papers notified </span></p>
<p><span lang="EN-GB">August 14. 2006:<span>&nbsp; </span>Early
registration deadline </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">Position papers may be from
four to six
pages long and should be formatted according to the ACM SIGCHI format
(<a href="http://nordichi.net.dynamicweb.dk/Default.aspx?ID=18">http://nordichi.net.dynamicweb.dk/Default.aspx?ID=18</a>):
</span></p>
<p><span lang="EN-GB"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span> </span></p>
<p><span lang="EN-GB">Position papers should
preferably be
submitted as .rtf or .pdf files. All submitted papers will be reviewed
by at
least two program committee members. It is expected that at least one
of the
authors of each accepted position paper registers for the workshop. </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">OUTCOMES OF THE WORKSHOP: <span>&nbsp;&nbsp;&nbsp; </span> </span></p>
<p><span lang="EN-GB">* Online/printed proceedings
of the
accepted position papers; </span></p>
<p><span lang="EN-GB">* Special issue in a
refereed HCI
journal; </span></p>
<p><span lang="EN-GB">* Joint research proposals </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">INTENDED AUDIENCE: </span></p>
<p><span lang="EN-GB">UI designers, usability
researchers and
practitioners, HCI students </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">DESCRIPTION OF ACTIVITIES
PLANNED:<span>&nbsp; </span> </span></p>
<p><span lang="EN-GB">i. Presentation: Top 10
quality position
papers (~ 3.0 hours) </span></p>
<p><span lang="EN-GB">ii. Panel discussion: A
panel of UX
experts will engage the floor audience in debating some controversial
topics in
UX (~ 1.5 hour) </span></p>
<p><span lang="EN-GB">iii. Research proposal
drafting:
Participants will be divided into a few small groups to identify most
significant research questions in UX that can be investigated in a
large-scale
research project (~ 1.0 hours) </span></p>
<p><span lang="EN-GB">iv. Integration :
Participants will be
divided into a few small groups to identify ways to a more integrated
approach
to UX (~ 1.0 hours) </span></p>
<p><span lang="EN-GB">v. Group reporting: Group
leaders will
report to the plenary their outcomes (~ 0.5 hour) </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">ORGANISERS' NAMES AND
BACKGROUNDS:<span>&nbsp; </span> </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">Organizers: </span></p>
<p><span lang="EN-GB">Effie L-C. Law, Swiss
Federal Institute
of Technology (ETH Zurich), Switzerland </span></p>
<p><span lang="EN-GB"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span><a
 href="mailto:[email protected]">[email protected]</a> </span></p>
<p><span lang="EN-GB">Ebba T. Hvannberg,
University of
Iceland, Iceland </span></p>
<p><span lang="EN-GB"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span><a href="mailto:[email protected]">[email protected]</a>
</span></p>
<p><span lang="EN-GB">Marc Hassenzahl, Darmstadt
University of
Technology, Germany, </span></p>
<p><span lang="EN-GB"><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </span><a
 href="mailto:[email protected]">[email protected]</a>
</span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">Program Committee: </span></p>
<p><span lang="EN-GB">* Mark Blythe, University of
York, UK </span></p>
<p><span lang="EN-GB">* Gilbert Cockton,
University of
Sunderland, UK </span></p>
<p><span lang="EN-GB">* Antonella De Angeli,
University of
Manchester, UK </span></p>
<p><span lang="EN-GB">* Asbj&oslash;rn F&oslash;lstad, SINTEF,
Norway, </span></p>
<p><span lang="EN-GB">* Kasper Hornb&aelig;k, University
of
Copenhagen, Denmark </span></p>
<p><span lang="EN-GB">* Andrew Monk, University of
York, UK </span></p>
<p><span lang="NO-BOK">* Mark
Springett, Middlesex University, UK </span></p>
<p><span lang="EN-GB">* Chris Stary, University of
Linz,
Austria </span></p>
<p><span lang="EN-GB">* Noam Tractinsky, Ben
Gurion
University, Negev, Israel </span></p>
<p><span lang="EN-GB">* Arnold P.O.S. Vermeeren,
TU Delft, the
Netherlands </span></p>
<p><span lang="EN-GB"> &nbsp; </span></p>
<p><span lang="EN-GB">REFERENCES: </span></p>
<p><span lang="EN-GB">[1] Alben, L. (1996).
Quality of
experience. Interactions, 3, 11-15 </span></p>
<p><span lang="EN-GB">[2] Battarbee, K. (2003).
Defining
co-experience. Proceedings of DPPI&#8217;03, June 23-26, Pittsburgh,<span>&nbsp;&nbsp; </span>USA.
</span></p>
<p><span lang="EN-GB">[3] Cranor, L.F., &amp;
Garfinkel, S.
(2005). Security and usability. Cambridge: O&#8217;Reilly. </span></p>
<p><span lang="EN-GB">[4] Desmet, P. M. A.,
Overbeeke, C. J.,
&amp; Tax, S. J. E. T. (2001). Designing products with added emotional
value:
development and application of an approach for research through design.
The
Design Journal, 4, 32-47. </span></p>
<p><span lang="EN-GB">[5] Forlizzi, J., &amp;
Battarbee, K.
(2004). Understanding experience in interactive systems. Proceedings of
DIS2004, August 104, Cambridge, MA, USA. </span></p>
<p><span lang="EN-GB">[6] Hassenzahl, M. (2003).
The thing and
I: understanding the relationship between user and product. In
M.Blythe, C.
Overbeeke, A. F. Monk, &amp; P. C. Wright (Eds.), Funology: From
Usability to
Enjoyment (pp. 31-42). Dordrecht: Kluwer. </span></p>
<p><span lang="EN-GB">[7] Hassenzahl, M., &amp;
Tractinsky, N.
(2006). User experience &#8211; a research agenda. Behaviour and Information
Technology, 25(2), 91-97 </span></p>
<p><span lang="EN-GB">[8] McCarthy, J., &amp;
Wright, P. C.
(2004). Technology as Experience. MIT Press. </span></p>
<p><span lang="EN-GB">[9] Norman, D. (2004).
Emotional design:
Why we love (or hate) everyday things. New York: Basic Books. </span></p>
<p><span lang="EN-GB">[10] Preece, J. (2001).
Sociability and
usability in online communities: determining and measuring success.
Behaviour
and Information Technology, 20(5), 347-356. </span></p>
<p><span lang="EN-GB">[11] Tractinsky, N., Katz,
A. S., &amp;
Ikar, D. (2000). What is beautiful is usable. Interacting with
Computers, 13,
127-145 </span></p>
<p><span lang="EN-GB">[12] Vanderdonckt, J., Law,
E. L-C.,
&amp; Hvannberg, E.T. (2005). Proceedings of the First COST294
International
Workshop on User Interface Quality Models. In conjunction with INTERACT
2005,
12-13th Sept 2005, Rome, Italy. </span></p>
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