Announcement of Games and Culture Special Issue: Games and Aging: January 2016; Vol. 11, No. 1-2

Hannah Marston <[email protected]>
Newsgroups gmane.comp.hci.acm-sigchi.resources
Message-ID <[email protected]>


HI,
On behalf of myself, Charles Musselwhite and Shannon Freeman, I would like to announce the publication of a Special Games & Culture Edition: Digital Gaming & Ageing.
We hope that you will enjoy the published articles.
Hannah

Dr. Hannah R. MarstonResearch FellowCentre for Research in ComputingThe Open UniversityWalton DriveMilton KeynesMK 7 6AAUK
[email protected]
www.hannahrmarston.co.uk
Twitter: HannahRMarston
Skype: Hannah_Marston



















 


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Games
 and Culture

Special Issue: Games and Aging
January-March,
 2016; Vol. 11, No. 1-2






Editorial




From Needy and Dependent
 to Independent Homo Ludens: Exploring Digital Gaming and Older People
Charles Musselwhite, Hannah R. Marston, and Shannon Freeman















Articles




Play and Productivity: The
 Constitution of Ageing Adults in Research on Digital Games
Sara Mosberg Iversen










Digital Games as a Source
 of Enjoyment in Later Life
Bob De Schutter and Julie A. Brown










On the Conceptualization,
 Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People
Sergio Sayago, Andrea Rosales, Valeria Righi, Susan M. Ferreira, Graeme W. Coleman, and Josep Blat










Social Benefits of Playing
 Wii Bowling for Older Adults
Robyn Schell, Simone Hausknecht, Fan Zhang, and David Kaufman










Does Digital Gaming Enable
 Healthy Aging for Community-Dwelling People With Dementia?
Clare Cutler, Ben Hicks, and Anthea Innes










Beyond Entertainment: Motivations
 and Outcomes of Video Game Playing by Older Adults and Their Younger Family Members
Sanela Osmanovic and Loretta Pecchioni










Older Adults’ Social Interactions
 in Massively Multiplayer Online Role-Playing Games (MMORPGs)
Fan Zhang and David Kaufman










Older Adult Video Game
 Preferences in Practice: Investigating the Effects of Competing or Cooperating
Dustin J. Souders, Walter R. Boot, Neil Charness, and Jerad H. Moxley










Flow Experience of Older
 Adults Using the iStoppFalls Exergame
Hannah R. Marston, Michael Kroll, Dennis Fink, and Yves J. Gschwind



















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