Re: Experience Design Paths?
"Stephen P. Anderson" <[email protected]>
| Newsgroups | gmane.comp.hci.experiencedesign |
|---|---|
| Message-ID | <[email protected]> |
David, I'm working on a similar project at my work (we're a smallish UX shop that has grown very quickly through a merger with an Enterprise tech shop, and now we need a more formal growth plan). Our situation is a bit different in that we also include the engineering/developer paths alongside these, AND the top destination blurs together into more abstract Enterprise focused knowledge/deliverables. I originally had something like Peter Boersma's T-Model with "sliders" along every imaginable role, but ended up migrating to 3 (somewhat) distinct paths: 1- Engineering/Development 2- Human Sciences 3- Design Part of the idea for this came from MAYA. They have a saying, "MAYAns come in threes," with the "3s" roughly corresponding to the three 'roles' I've listed above. While there is a lot of blurring of skills, more so at higher levels, these 3 classifications (at least in our situation) work well to define a person' origins, and offer some perspective on how they might approach/solve a problem differently from other people doing the 'same' type of work. I share Diane's comment that this seems to 'top out' too soon, before getting to some of the more strategic/abstract/conceptual stuff done at higher levels. Also, how do you resolve Interactive Marketing and Web Apps/Sites. I've always found a sharp line between the two -- marketing is generally employed promote an idea or promise while and app/content sites are amore fundamentally about delivering an experience. Do you agree? Should this work it's way into your model? I think my friends who create immersive quicktime/flash experiences to promote a consumer brand have a very different skillset from the world of enterprise application development that I live in. I'd be curious to know more about your current role/background... Also, how are you using this... For what purpose did you create this? -Stephen P. Anderson www.poetpainter.com --- Diane Jacobsen <[email protected]> wrote: > David, > > I understand where you are going with this diagram > and > see the value of trying to explain it this way > however, the roles on the left and right are too > narrow. The titles do not support those of us > outside > design or marketing world. > > I'm a Senior Manager with 8 years of experience at a > management consulting firm, former big 5. Although > my > skills map to the center of your diagram, Human > Interaction Background, including a Masters of > Design > degree (Human Factors focus)including many many > projects leading user experience, taxonomy > development > IA work and human factors research. > > I also have a project management background as a > former architect and work with technology teams in > developing strategies and designs for very large > unstructured information solutions. My work > interfaces > with the development side, change management and > user > adoption and business case validation and > measurement. > > Where does this put me on your diagram?? > > I believe we could all benefit from broadening the > perception of our skills and value of our work by > not > referring to ourselves with "design" centric titles. > I > have a difficult time selling resources at my firm > because of the way we position ourselves. Clients > have no problem understanding the value and are > generally not interested in our titles only in > results. > > I'd welcome honest feedback from this group! > > Thank you, > Diane Jacobsen > > --- David Armano <[email protected]> wrote: > > > Experience Planner? Information Architect? User > > Experience Architect? Interactive Creative > > Director? Interaction Designer? > > > > Different titles and depending on specifics, > > different roles�but nowadays there seems to be > > some "blurring of the lines" when it comes to what > > these individuals actually do in an > > interactive development setting. I'm looking for > > feedback on an info-graphic I've created that > > attempts to make a little more sense out of this. > > (or potentially makes it more confusing) > > > > Can be viewed/downloaded here: > > > http://darmano.typepad.com/logic_emotion/2006/04/paths_to_experi.html > > > > Thanks. > > -David > > http://darmano.typepad.com/ > > > > > > > > > > __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com - - - - A I G A E X P E R I E N C E D E S I G N - - - - PURPOSE OF THE LIST: The objective of AIGA Experience Design is to build an interdisciplinary community of professionals who design for a world in which experiences are increasingly digital and connected. This list has been established as a forum for the exchange of information among community members. 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