Re: Re: Interactive Design in the Grown in California competition

Dave <[email protected]>
Newsgroups gmane.comp.hci.experiencedesign
Message-ID <[email protected]>
While DUX is in a awy a competition for the Use Cases, they are
necessarily "the best" examples of solutions, but rather the best case
studies. What would it mean to add to the DUX model a place to do just
that. Not just case studies, but also designs themselves?

Maybe that might up the bar of the experience of DUX itself. 

BTW, I loved DUX last time and am really looking forward to the next
one, but I would love to be inspired a bit more in addition to being
intellectually provoked.

I also have to say I really do agree w/ Julie's original point that
"interactive design" is not a single category and I for one am really
put off by the lack of desktop software in there. I mean, for an
example, iTunes couldn't be considered. AND! what about the iPod
itself. Not that I think these are defacto winners, but rather just
great examples of digital, interactive designs worthy of example to
prove a point.

Is AIGA still only focused on the visual aesthetics? And can we have a
competition that includes success criteria such as results, usability,
etc. along side the usual aesthetic criteria. Did a magazine advert
actually generate revenue, web traffic, better brand appeal, etc.?

-- dave

-- dave


----- Original Message -----
From: molly wright steenson <[email protected]>
Date: Thu, 15 Jul 2004 08:30:37 -0700
Subject: Re: [AIGAExperienceDesign] Interactive Design in the Grown in
  California competition
To: [email protected]





What if we were to sponsor our own competition? What would the critieria 

be? What would be the right, really interesting competition?









At 04:38 PM 7/14/2004 -0700, Julie Stanford wrote:

>Hello,

>

>I recently received an announcement in the mail inviting me to participate

>in the California AIGA "Grown in California" Design Competition. However,

>there are a few curious things about this competition that I was curious to

>hear opinions about.

>

>First of all, there is an interactive design entry category which is defined

>as follows:

>

>"Eligible entires include websites or web animations, cd-roms, computer

>games for any platform, kiosks and other electronic exhibit systems, and

>software interfaces for mobile devices and networked appliances. Also

>eligible are designed experiences executed in real time/space for the

>purposes outlined above."

>

>Now, I find a couple things bizarre about this description.To start, I am

>not sure what "designed experiences executed in real/time space" means? Does

>this mean that I can send them a video of me designing a user interface in

>real time? That would be fascinating. Nothing more exciting then watching

>someone prototype stuff on their computer. Got me stumped.

>

>Also, I find it curious that this competition allows for "software

>interfaces for mobile devices and networked appliances" but seems to

>specifically exclude desktop applications.  Does this mean that desktop

>application design is dead and boring and no longer even a consideration for

>an interactive design competition? So, if it is not on the web, on a PDA, on

>a kiosk, or a game it's just not cool? Interesting.

>

>Finally, I find it interesting that this competition, along with most other

>design competitions, groups all interactive design under one category.

>Although I think it is very difficult to compare a cool web animation with a

>software interface for a mobile device, someone is going to have say which

>is the "better" experience for two EXTREMELY different things. In contrast,

>there are many, many categories for graph design, non-interactive

>communication: branding and identity, corporate communication, editorial

>design, illustration, pacakgin, promotional design and advertising, and

>typeface design.  I've noticed that when competitions include interactive

>design, the accepted attitude is that all that interactive stuff should be

>judged against each other even though the reality is that it is all

>different. I would really like to see AIGA especially start to think about

>all the different aspects of experience design instead of grouping it into

>one "interactive" grab bag and hoping for the best.

>

>Thoughts?

>

>-- Julie Stanford

>

>_____________________________________

>Julie Stanford

>Principal, Sliced Bread Design | www.slicedbreaddesign.com

><http://www.slicedbreaddesign.com/>

>650-799-7225

>

>

>[Non-text portions of this message have been removed]

>

>

>

>

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PURPOSE OF THE LIST:  The objective of AIGA Experience Design is to
build an interdisciplinary community of professionals who design for a
world in which experiences are increasingly digital and connected.
This list has been established as a forum for the exchange of
information among community members.



TO VIEW ARCHIVED MESSAGES: visit
http://groups.yahoo.com/group/AIGAExperienceDesign



ETIQUETTE: We ask that participants observe common principles of
civility and e-mail etiquette in their postings. Specifically, it is
more appropriate to challenge ideas than individuals, and the list
should *not* be used for personal communications, self-promotion,
commercial solicitations or job postings.



JOB POSTINGS: Please post job listings on AIGA Design Jobs
http://www.aiga.org/designjobs



TO UNSUBSCRIBE: Send e-mail to [email protected]



MORE INFORMATION: http://experiencedesign.aiga.org
















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- - - - A I G A  E X P I E R I E N C E  D E S I G N - - - -

PURPOSE OF THE LIST:  The objective of AIGA Experience Design is to build an interdisciplinary community of professionals who design for a world in which experiences are increasingly digital and connected. This list has been established as a forum for the exchange of information among community members.

TO VIEW ARCHIVED MESSAGES: visit http://groups.yahoo.com/group/AIGAExperienceDesign

ETIQUETTE: We ask that participants observe common principles of civility and e-mail etiquette in their postings. Specifically, it is more appropriate to challenge ideas than individuals, and the list should *not* be used for personal communications, self-promotion, commercial solicitations or job postings.

JOB POSTINGS: Please post job listings on AIGA Design Jobs http://www.aiga.org/designjobs

TO UNSUBSCRIBE: Send e-mail to [email protected]

MORE INFORMATION: http://experiencedesign.aiga.org
 
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