FW: Interactive Design in the Grown in California competition
Larisa Gieneart <[email protected]>
| Newsgroups | gmane.comp.hci.experiencedesign |
|---|---|
| Message-ID | <BD1D4E88.1431%[email protected]> |
This is a topic we are wrestling with here in the Minneapolis chapter of AIGA...We recently held our first "interactive showcase" called Exhibit A. (some of you were reviewers for this and I am grateful!) We intentionally used the DUX model of case study and peer review structure then we had a couple of "judges" come to town, review the comments of the review panel select outstanding work talk about it from their various fields of expertise (brand, interaction design etc...) to create the "event" Entries were reviewed on their case study info, including results as well as their final product. So you had to be able to TALK about your work and whenever applicable give measurements etc...There were 15 entries chosen to showcase out of about 65 entries. These can be found with their case studies at: http://www.aigaminn.org/exhibita/showcase2004.asp We are beginning to "gear up" for Exhibit A 2005, so I'd love input/involvement that anyone wants to lend. This was a successful event for us and we want to keep riding that momentum. - Larisa ------ Forwarded Message From: Dave <[email protected]> Reply-To: <[email protected]> Date: Thu, 15 Jul 2004 12:11:02 -0400 To: <[email protected]> Subject: Re: Re: [AIGAExperienceDesign] Interactive Design in the Grown in California competition While DUX is in a awy a competition for the Use Cases, they are necessarily "the best" examples of solutions, but rather the best case studies. What would it mean to add to the DUX model a place to do just that. Not just case studies, but also designs themselves? Maybe that might up the bar of the experience of DUX itself. BTW, I loved DUX last time and am really looking forward to the next one, but I would love to be inspired a bit more in addition to being intellectually provoked. I also have to say I really do agree w/ Julie's original point that "interactive design" is not a single category and I for one am really put off by the lack of desktop software in there. I mean, for an example, iTunes couldn't be considered. AND! what about the iPod itself. Not that I think these are defacto winners, but rather just great examples of digital, interactive designs worthy of example to prove a point. Is AIGA still only focused on the visual aesthetics? And can we have a competition that includes success criteria such as results, usability, etc. along side the usual aesthetic criteria. Did a magazine advert actually generate revenue, web traffic, better brand appeal, etc.? -- dave -- dave ----- Original Message ----- From: molly wright steenson <[email protected]> Date: Thu, 15 Jul 2004 08:30:37 -0700 Subject: Re: [AIGAExperienceDesign] Interactive Design in the Grown in California competition To: [email protected] What if we were to sponsor our own competition? What would the critieria be? What would be the right, really interesting competition? At 04:38 PM 7/14/2004 -0700, Julie Stanford wrote: >Hello, > >I recently received an announcement in the mail inviting me to participate >in the California AIGA "Grown in California" Design Competition. However, >there are a few curious things about this competition that I was curious to >hear opinions about. > >First of all, there is an interactive design entry category which is defined >as follows: > >"Eligible entires include websites or web animations, cd-roms, computer >games for any platform, kiosks and other electronic exhibit systems, and >software interfaces for mobile devices and networked appliances. Also >eligible are designed experiences executed in real time/space for the >purposes outlined above." > >Now, I find a couple things bizarre about this description.To start, I am >not sure what "designed experiences executed in real/time space" means? Does >this mean that I can send them a video of me designing a user interface in >real time? That would be fascinating. Nothing more exciting then watching >someone prototype stuff on their computer. Got me stumped. > >Also, I find it curious that this competition allows for "software >interfaces for mobile devices and networked appliances" but seems to >specifically exclude desktop applications. Does this mean that desktop >application design is dead and boring and no longer even a consideration for >an interactive design competition? So, if it is not on the web, on a PDA, on >a kiosk, or a game it's just not cool? Interesting. > >Finally, I find it interesting that this competition, along with most other >design competitions, groups all interactive design under one category. >Although I think it is very difficult to compare a cool web animation with a >software interface for a mobile device, someone is going to have say which >is the "better" experience for two EXTREMELY different things. In contrast, >there are many, many categories for graph design, non-interactive >communication: branding and identity, corporate communication, editorial >design, illustration, pacakgin, promotional design and advertising, and >typeface design. I've noticed that when competitions include interactive >design, the accepted attitude is that all that interactive stuff should be >judged against each other even though the reality is that it is all >different. I would really like to see AIGA especially start to think about >all the different aspects of experience design instead of grouping it into >one "interactive" grab bag and hoping for the best. > >Thoughts? > >-- Julie Stanford > >_____________________________________ >Julie Stanford >Principal, Sliced Bread Design | www.slicedbreaddesign.com ><http://www.slicedbreaddesign.com/> >650-799-7225 > > >[Non-text portions of this message have been removed] > > > > >- - - - A I G A E X P I E R I E N C E D E S I G N - - - - > >PURPOSE OF THE LIST: The objective of AIGA Experience Design is to build >an interdisciplinary community of professionals who design for a world in >which experiences are increasingly digital and connected. This list has >been established as a forum for the exchange of information among >community members. > >TO VIEW ARCHIVED MESSAGES: visit >http://groups.yahoo.com/group/AIGAExperienceDesign > >ETIQUETTE: We ask that participants observe common principles of civility >and e-mail etiquette in their postings. Specifically, it is more >appropriate to challenge ideas than individuals, and the list should *not* >be used for personal communications, self-promotion, commercial >solicitations or job postings. > >JOB POSTINGS: Please post job listings on AIGA Design Jobs >http://www.aiga.org/designjobs > >TO UNSUBSCRIBE: Send e-mail to >[email protected] > >MORE INFORMATION: http://experiencedesign.aiga.org > >Yahoo! Groups Links > > > > - - - - A I G A E X P I E R I E N C E D E S I G N - - - - PURPOSE OF THE LIST: The objective of AIGA Experience Design is to build an interdisciplinary community of professionals who design for a world in which experiences are increasingly digital and connected. 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