[Wiki] changed: UserInterfaceDesign
Chuck Hagenbuch <[email protected]>
| Newsgroups | gmane.comp.horde.cvs |
|---|---|
| Message-ID | <[email protected]> |
chuck Sun, 05 Jul 2009 21:25:09 -0400 Modified page: http://wiki.horde.org/UserInterfaceDesign New Revision: 1.10 Change log: post on modes vs. quasimodes @@ -25,8 +25,9 @@ * Pattern Recognition: allows us to identify relationships within information. (the data). * Story Telling: gives us a way to organize data into something meaningful by focusing on a big idea and supporting messages (the synthesis). * Visual Hierarchy: gives us a way to tell the story effectively (the means). * Empathy: allows us to make the story memorable and impactful (the meaning). +* Modes: http://ignorethecode.net/blog/2009/07/02/modes-quasimodes-and-the-iphone/ ++ Behaviors * Visually associate dependent elements: http://www.lukew.com/ff/entry.asp?764 * Previous and next actions: http://www.uie.com/articles/previous_next_luke -- To unsubscribe, mail: [email protected]