[Wiki] changed: UserInterfaceDesign

Chuck Hagenbuch <[email protected]>
Newsgroups gmane.comp.horde.cvs
Message-ID <[email protected]>
chuck  Sun, 05 Jul 2009 21:25:09 -0400

Modified page: http://wiki.horde.org/UserInterfaceDesign
New Revision:  1.10
Change log:  post on modes vs. quasimodes

@@ -25,8 +25,9 @@
  * Pattern Recognition: allows us to identify relationships within  
information. (the data).
  * Story Telling: gives us a way to organize data into something  
meaningful by focusing on a big idea and supporting messages (the  
synthesis).
  * Visual Hierarchy: gives us a way to tell the story effectively (the means).
  * Empathy: allows us to make the story memorable and impactful (the meaning).
+* Modes:  
http://ignorethecode.net/blog/2009/07/02/modes-quasimodes-and-the-iphone/

  ++ Behaviors
  * Visually associate dependent elements:  
http://www.lukew.com/ff/entry.asp?764
  * Previous and next actions: http://www.uie.com/articles/previous_next_luke


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