How do I use the JS-file caching mechanism of Horde?
Sebastian Birnbach <[email protected]> Thu, 23 Nov 2017 09:35:20 +0100
| Newsgroups | gmane.comp.horde.devel |
|---|---|
| Message-ID | <CACTNBFM7JcrAVFCvdDFhxZO0Xs-3E845RBam+YO3gtiWTrez0Q@mail.gmail.com> |
I am playing around with Horde_Views and the Javascript gems in /js, like tables.js or form_sections.js. It is a real pity that there is so little documentation (none at all?) on these. Anyway, I am wondering how to include JS files making use of the Horde JS caching system. For instance, I see in the HTML source of an average Horde page something like <script type="text/javascript" src="/js/prototype.js?v=596ca0a81b7fe741719c6df2f8b52a22 and I assume that the v=... is a caching key. What would be the proper way to get such a key and denote inclusion of a JS file in a Horde_View with caching support? -- dev mailing list Frequently Asked Questions: http://wiki.horde.org/FAQ To unsubscribe, mail: [email protected]