Re: [wxPython-users] Question on opinions...

"Werner F. Bruhin" <[email protected]> Sun, 28 Nov 2010 20:27:16 +0100
Newsgroups gmane.comp.ide.boa-constructor.user
Message-ID <[email protected]>
Chris,

On 28/11/2010 17:20, Chris Spencer wrote:
> On Sun, 28 Nov 2010 11:09:22 +0100, "Werner F. Bruhin"
> <[email protected]>  wrote:
...
>
>> Yes I am willing to invest even a bit more of my time then I already do
>> into Boa which is still nothing compared to what Riaan is doing.
>
> IS Riaan doing anything?  Currently?
The short answer is yes and I don't have details nor do I think it would 
be up to me to reveal them here.

As mentioned in the other post I have been in contact with him less then 
a week ago and know that he has too much work on his plate to give us a 
very quick feed back on all this.  But I am confident that when he gets 
a moment he will respond in some form to all this.

...
>
> RE plug-ins:  Until you mentioned it, I didn't even know Boa HAD the
> ability to do plug-ins.  I subsequently looked for information on them
> and found exactly one page on the internet...in German...that
> describes how they are used....
> http://www.xing.com/net/python-programmierung/details-programmschnipsel-22580/boa-constructor-plugins-1454660/
>
> The documentation INSIDE Boa is nonexistent on the topic of how to do
> custom controls in the context of a plug-in.
There is a very short mention in "Extending Boa Constructor" within the 
Boa help but I don't recall that there is any tutorial how to do things.

Looking at some of the existing plug-in files can be helpful but it 
would definitely be good to have some tutorial on it and how to add 
widgets to the Companions.
>
> Even if I travel up that learning curve (which, from that Germanic
> tutorial, is simpler than what I have been doing), there are things
> like the properties for dialogs (wx.DIALOG_MODAL, etc) that need to be
> applied to the existing code base.
Agreed.
Also, I'm not sure if I'm a big
> fan of forcing people to install Boa...and then have to manually
> download a plug-in pack and place it in the plug-ins directory.  I'm
> much enamored of the "batteries included" approach.
>
Done as plug-in's or within the core code they should both end up in a 
formal release but in the short time the plug-in way makes it very easy 
to share.
> It's only by the grace of god and Robin's commitment to keeping
> wxPython as backward compatible as humanly possible that allows Boa to
> even be used.  I don't know what is going to happen when Project
> Phoenix is finished.
If I understand Phoenix correctly it should be backwards compatible, 
i.e. I think if Boa fully supports 2.9 I would think it will also 
support Phoenix.

Another story will be Python 3.x support - but lets make small steps 
towards a new release of Boa with at least acceptable 2.9 support.

Werner


------------------------------------------------------------------------------
Increase Visibility of Your 3D Game App & Earn a Chance To Win $500!
Tap into the largest installed PC base & get more eyes on your game by
optimizing for Intel(R) Graphics Technology. Get started today with the
Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs.
http://p.sf.net/sfu/intelisp-dev2dev