Re: Learning more from harder-to-read fonts?
Deborah Taylor-Pearce <[email protected]> Fri, 10 Jun 2011 17:38:39 -0700
| Newsgroups | gmane.comp.infodesign.general |
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| Message-ID | <[email protected]> |
All, On 6/6/2011 6:32 PM, I wrote: > Roger, > >> A comment I would make >> about disfluency is that >> while it increased >> retention, it decreased >> confidence in putting the >> information to use. > > Can you give us a source for this? > > I, for one, would be interested in learning more. And today Roger answered my question, telling me off-list that he had only the one source for this: > the same article that Susan Smith alerted us to > (in her original post 'Learning more from harder-to-read fonts') at > http://web.princeton.edu/sites/opplab/papers/Diemand-Yauman_Oppenheimer_2010.pdf > > > > On page 2 of the PDF the authors state: > > > > 'For example, Alter and his colleagues presented participants > > with logical syllogisms in either an easy- or difficult-to- > > read font. Participants were significantly less confident > > in their ability to solve the problems when the font was > > hard-to-read, however they were in reality significantly > > more successful.' I'm ashamed to say I missed Roger's astute observation about this finding the first time I read it, probably because it dovetails neatly with my own belief that false confidence undermines all good things in this world. ;-) In other words, I interpreted the passage to mean that students tend to be overconfident about their mastery of material presented in easy-to-read type, and that hard-to-read type can serve as a needed corrective for this. Now that I read the passage again, I note that this is NOT what the authors say. (The conflation of confidence with overconfidence is mine alone.) Even more now, than when I first read through the Princeton study, I wish the authors had said a lot more about the role of type in boosting or decreasing confidence. At the very least, I wish they'd given more information about how they measured this loss of confidence, and whether or not the decrease was statistically significant (or perhaps they did somewhere, and I missed this, too?). I have long thought that self-efficacy (which, following Albert Bandura http://www.des.emory.edu/mfp/efficacy.html I generally prefer to "confidence") is a key factor in the kind of motivation that drives learning. We all have to be pretty motivated to stick with something that's difficult to learn and/or do, and if we don't have personal experience with the many rewards of "failure" (especially initially), it can be hard, if not impossible, to persevere against our more immediate (pleasure-seeking) self-interests. So I want to return to Roger's original point about typeface-induced loss of confidence (regarding putting what's been learned to use): > While this may be an > acceptable trade-off for > students, in industries > where customers are reading > the text, this may not be > a trade-off at all. If we define confidence as "self-efficacy" rather than overconfidence, then I don't think its loss is any better for students in the classroom than it is for professionals trying to learn from the help manual how to change the background color of a bitmapped image in Photoshop. (I can personally attest to the complete despair I gave into when unable to learn how to do the most basic of tasks in Photoshop. For years, I went to ridiculous extremes in order to avoid changing bg colors in Photoshop, until I finally learned from a friend -- who taught himself how to do it using CorelDRAW's PhotoPaint, because he couldn't figure it out in Photoshop either -- to use the SELECT (Color Range command) and EDIT (Fill command) menus in Photoshop, and NOT the Replace Color command, which sometimes mysteriously worked, but more often didn't. This particular SELECT + EDIT menu combination was *so* unintuitive to me that I spent years redesigning layouts and/or recreating graphics in order to avoid changing a bg color. My psychological block was absurd, I know ... but not, I'll bet, unique, especially for those of us who are disfluent when it comes to painting/drawing and photography.) There is a school of thought out there that if you add play to learning, you can improve outcomes considerably. Here, I'm thinking of Jane McGonigal's recent book about gaming, _Reality Is Broken_, in which she argues that the gamer mindset has the power to fix our broken brick-and-mortar world. E.g., from McGonigal's 20 Jan. 2011 interview on the U.S. public radio program, _Marketplace_: "What seems to me to be totally broken about reality is the difference between how we feel when we're playing our favorite games and how we feel in real life. When we're playing our favorite games, we feel like we are on a journey. We have a heroic purpose and we are ready to rise to the occasion. And in our real lives, we just don't have the sense that we can do something that matters, that we can have that impact, that we have the collaborators. And I'm really just looking for ways to take that incredible structure of games -- that put us on the path to save the world -- and bring it into the real world." and "... So the first thing, I think this is the most important one when it comes to solving real-world problems, is they have an incredible resilience in the face of difficult challenges. So gamers spend 80 percent of their time failing in game worlds. They are not completing the mission, they're not leveling up, they didn't find the loot that they were looking for. And this is really remarkable. In real life, if we were spending 80 percent of our time failing at something, we would quit and go home. We would think we were bad and that would not be any fun. But gamers have this ability to keep their eye on a really ambitious goal." complete interview at: http://marketplace.publicradio.org/display/web/2011/01/20/pm-playing-video-games-can-change-the-world/ with an excerpt on _Marketplace_'s Book Blog at: http://www.publicradio.org/columns/marketplace/the-big-book/2011/01/excerpt-reality-is-broken.html So maybe the Princeton study needs to go further and look at how the use of fun disfluent fonts (vs. Haettenschweiler-style induced disfluency) impacts confidence -- if at all -- as well as "deep processing". Roger raised the question whether loss of confidence "in their ability to solve the problems" would be an acceptable trade-off in the workplace, and other non-classroom settings. I would say, once again, that it depends on how we define confidence (self-efficacy? or overconfidence?). The former we need; the latter, we don't. Deborah _____ Deborah Taylor-Pearce [email protected] ___________________________________________________________________ Use the following address to post a message to all subscribers: [email protected] To subscribe, unsubscribe or change your options, visit: http://list.InformationDesign.org/mailman/listinfo/infodesign-cafe For all Information Design matters: http://InformationDesign.org Problems? Write to: [email protected] ___________________________________________________________________