Re: Bi-directional .NET <-> Java support?

Brian Cottingham <[email protected]> Fri, 2 Oct 2015 14:11:53 -0400
Newsgroups gmane.comp.java.ikvm.devel
Message-ID <CAJEMKXPb=WdzB_F4r6YgTpxdsrrhCcz6KwyH8QZCpy7Xoe1wSQ@mail.gmail.com>
Hmmm, I'm not clear on the path to accomplish my goal. My goal is thus:

.NET Unity App, launched in usual .NET way (not with IKVM, because it's not
from a a .jar)
==============
MyModule.dll ( from ikvmc module.jar )

*Needs*

1. *.NET App* needs to be able to call methods in *MyModule.dll*

2. *MyModule.dll* needs to be able to call *.NET App* methods.

On Fri, Oct 2, 2015 at 11:15 AM, Volker Berlin <[email protected]>
wrote:

> If you compile your Java again the stub classes then you can't run it as
> Java application. You can call .Net code from Java classes but only if it
> run with IKVM. The stub jar files are only for the compiler and not for the
> runtime.
>
> Volker
>
>
> Am 02.10.2015 um 16:48 schrieb Brian Cottingham:
>
> I'm trying to have my .NET Unity code call some Java game logic, and the
> Java code needs to call back to the .NET Unity game engine APIs. I can't
> make this work.
>
> I've tried making a stub file of the .NET classes I'm trying to reference,
> but get Class Not Found when trying to use said classes from Java. This
> occurs even when attempting a "hello, world"-type prototype, with no Unity
> involved.
>
> Is this supposed to be possible? What can I do to make this work?
>
>
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