Re: Rebuild failed: Map failed; Original message: Map failed

cpandhare <[email protected]>
Newsgroups gmane.comp.java.lib.itext.general
Message-ID <FDBCD5B2FD43D840B591EEA749E54A2E13FE62B1@CIT-EXMBJAX104.corporate.citizensfla.com>
Addition to it... there are  6 file including the 81M got processed on same day which are bigger than 67M.

From: Chandrashekhar Pandhare
Sent: Tuesday, August 05, 2014 4:17 PM
To: 'Kevin Day [via iText - General]'
Subject: RE: Rebuild failed: Map failed; Original message: Map failed

The 67M file failed all the times and yes it ran more than 25 times as the process runs every two hours  8 times a day (ran for 4 days). Same was with another 71M file.  The 81M file was successful in the first place and since prod I cannot run it again in prod.

The both 67M  and 71M files ran almost every time I ran in development environment as well they ran successful in Prod Support (which has same OS).


From: Kevin Day [via iText - General] [mailto:[email protected]]
Sent: Tuesday, August 05, 2014 4:03 PM
To: Chandrashekhar Pandhare
Subject: RE: Rebuild failed: Map failed; Original message: Map failed

ok - this is strange, then...  How reliably can you get it to fail with the 67M file, and how reliably can you get it to not fail with the 81M file?  In other words, if you put these in a loop and do one, then the other, 25 times, will the 67M file always fail?

Another detail here that may be important is that the file is failing to parse, so it's entering an attempt to rebuild.  This should not, generally speaking, cause mapping to fail - but it is interesting and may be somehow related.

If the failure doesn't happen in a development environment, then this becomes quite tricky to troubleshoot (assuming there actually is something to troubleshoot, of course - failed memory map operations are almost always caused by something deep in the OS).  I'm not willing to rule out that we might be doing something incorrect (maybe not releasing a file map or something like that) - but this particular file would get loaded in two memory map operations so there isn't any churn going on or anything like that.
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