[ openjms-Bugs-1217952 ] Clock drift between client and server affects msg expiration
"SourceForge.net" <[email protected]> Thu, 09 Jun 2005 21:21:41 -0700
| Newsgroups | gmane.comp.java.openjms.devel |
|---|---|
| Message-ID | <[email protected]> |
Bugs item #1217952, was opened at 2005-06-10 14:21 Message generated for change (Tracker Item Submitted) made by Item Submitter You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=474136&aid=1217952&group_id=54559 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: client Group: None Status: Open Resolution: None Priority: 5 Submitted By: Tim Anderson (tanderson) Assigned to: Jim Alateras (jalateras) Summary: Clock drift between client and server affects msg expiration Initial Comment: If there is a significant system clock mismatch between client and server hosts, messages sent with a time-to-live set will expire at times different to that indicated by their JMSExpiration property. The expiration time is an absolute time expressed in milliseconds (i.e the JMSExpiration message property), and is determined in the client. However, the server is responsble for expiring messages. If the server host's clock is advanced relative to the client's, then messages will expire sooner than expected. If the server host's clock is retarded relative to the client's, then messages will expire later than expected. ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=474136&aid=1217952&group_id=54559 ------------------------------------------------------- This SF.Net email is sponsored by: NEC IT Guy Games. How far can you shotput a projector? How fast can you ride your desk chair down the office luge track? If you want to score the big prize, get to know the little guy. Play to win an NEC 61" plasma display: http://www.necitguy.com/?r=20