Re: Is it possible to make a competitive JuniorRobot?

"realmoonstruck" <[email protected]>
Newsgroups gmane.comp.java.robocode
Message-ID <[email protected]>

I have been able to make linear targeting work. This bot can beat all the sample bots on 1 vs 1. But comes third in a melee against all the sample bots. 
1st SpinBot(11%) 2nd Walls(11%) 3rd (9%) being a score of 100 rounds.
Though my bot can beat both consistently on 1vs1.

This is the code:

package ne0n;
import robocode.*;
public class BekarLinear extends JuniorRobot {
	int moveAmount;
	public void run() {
		setColors(black, white, red, orange, purple);
		moveAmount = Math.max(fieldWidth, fieldHeight);
		turnTo(0);
		while (true) {
			bearGunTo(90);
			ahead(moveAmount);
		}
	}
	public void onHitWall() {
		bearGunTo(90);
		turnRight(90);
	}
	public void onHitByBullet() {
		turnGunTo(hitByBulletAngle);
	}
	public void onHitRobot() {
		if (scannedBearing > -90 && scannedBearing < 90)
			back(100);
		else
			ahead(100);
	}
	public void onScannedRobot() {
		double firepower = 3d-2d*((double)scannedDistance/(double)moveAmount);
		double bulletVelocity = 20-3*firepower;
		double offset = Math.toDegrees(Math.asin(scannedVelocity*Math.sin(Math.toRadians(scannedHeading-scannedAngle))/bulletVelocity));
		turnGunTo((int)(scannedAngle + offset));
		fire(firepower);
	}
}

Basically a copy of the movement of Walls but has linear targeting implemented.

Any ideas of improvement to win this melee?

--- In [email protected], Thomas Dalton <thomas.dalton@...> wrote:
>
> On 13 July 2010 22:38, realmoonstruck <realmoonstruck@...> wrote:
> > I have made a few junior bots for testing.
> > Until now i have been able to beat all the sample bots in 1 vs 1 combat. but when it comes to a melee it shows no deterministic result.
> 
> I've never tried to write a JuniorRobot but I've read the manual and,
> given the simplified scanning system in JuniorRobots, I'm not sure
> you'll ever be able to make a successful melee robot. I'd suggest
> sticking to 1-on-1.
> 
> > Maybe mainly because i haven't been able track any enemy. I also lack proper targeting. only thing that works are some simple movement strategies. The blocking calls are becoming a major setback.
> 
> Linear and circular targeting should be possible, you just need to
> take into account the amount of time it will take to get the gun
> pointing in the right direction, which could well be longer than for
> an AdvancedRobot. Anything more complicated will be difficult since
> you can't get a decent radar lock - your lock will slip whenever you
> move.
>



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