Re: General cell phone game and app question

Joe Bowbeer <[email protected]>
Newsgroups gmane.comp.java.sun.kvm
Message-ID <[email protected]>
On 8/14/07, gordon77 wrote:
> I had a Motorola Razr V3i phone which I used its browser to purchase 3
> games ... I told the phone to put the games on the 512Mb memory card
> ... then I upgraded my cellphone to a newer V3xx. ... To my surprise,
> my pictures and video moved with the flash card, but the games were
> no where to be found ...
>
> Regards,
> Gordon
> [Message sent by forum member 'gordon77' (gordon77)]
>
> http://forums.java.net/jive/thread.jspa?messageID=230910
>

If you actually installed the MIDlets (games) on your memory card, you
will be able to see some trace of them if you browse the memory card
in a card reader.  If you can't find a trace, then you may have
installed the games in the phone's internal memory.

Even if you did install the games on the memory card, they may have
been encrypted ("forward locked") so that the original handset would
be required to play them.  This kind of copy-protection is intended to
protect the content providers as well as their distributors (aka the
carriers).

These games are pretty cheap and also tend to be customized for the
specific handset, so buying new games for your new handset is a good
idea, and not too expensive.

Some carriers do provide an online "chest" where you can store your
purchases, and then download them and install them as needed, multiple
times (on the same handset).

More sophisticated MIDlets are authorized using a server, and they are
often able to move from handset to handset.

In general, though, the phone's application management lags behind
that of the desktop.

--
Joe Bowbeer

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