M3G: viewport after bindTarget()
BJörn Lindqvist <[email protected]>
| Newsgroups | gmane.comp.java.sun.kvm |
|---|---|
| Message-ID | <[email protected]> |
Hello all, If I interpret the M3G spec correctly, the viewport should after a call to g3d.bindTarget(image), where image is an Image2D object, be equal to (0,0)-(image.width,image.height). The specification is kind of vague but says the following: "The state of this Graphics3D after calling this method [bindTarget] will be as follows: viewport : covering the target clipping rectangle" and "For Image2D targets, the clipping rectangle comprises all pixels in the target image." Yet, on all devices I have tried (including Sun WTK2.5-Beta2), the viewport is set to (0,0)-(0,0) directly after the call to viewport. So can someone please explain what is wrong? -- mvh Björn =========================================================================== To unsubscribe, send email to [email protected] and include in the body of the message "signoff KVM-INTEREST". For general help, send email to [email protected] and include in the body of the message "help".