AW: Sound problems (Moto KRZR K1)
Michael Flad <[email protected]>
| Newsgroups | gmane.comp.java.sun.kvm |
|---|---|
| Message-ID | <[email protected]> |
Hi Ben, thanks for your reply. I've been in J2ME sound hell for years so I know what you're talking about and we already use multiple implementations like SamsungAPI VSCL Nokia MMAPI MMAPI running in it's own thread And within these versions there are differences like loading one or multiple files, prefetch or not, manual loop or use MMAPI looping, fixed volume/VolumeControl etc. In the past I always got a reasonable working version after some time of tweaking and testing but this new Moto is driving me crazy - delays of almost half a second do help a little but it's not a real solution (i.e. the problem might only appear after playing for a few minutes). What I usually do is - I try some Gameloft games on the handset and if there's a way to play sounds fast, they find it and use it - and they did it :-) Seems like there's just something about MMAPI I missed / didn't require in the past ... Any other idea? Michael > -----Ursprüngliche Nachricht----- > Von: A mailing list for KVM discussion > [mailto:[email protected]] Im Auftrag von Ben Hutchison > Gesendet: Montag, 3. September 2007 13:49 > An: [email protected] > Betreff: Re: Sound problems (Moto KRZR K1) > > Hi Michael, > > In general, sound is a buggy part of J2ME, in my expereince. > What you describe sounds rather typical. > > We have had problems with MIDI sounds not playing or crashing > the handset on several phones from Motorola, Nokia and Samsung. > > Trying to play too many sounds in quick succession definitely > leads to trouble. I suggest you ensure there's some pause > after the last sound has finished before you try to play another. > > We abandoned keypress-triggered MIDI sound effects because of > audio problems, and went with background music instead, which > starts much less often. Even that doesnt work on some phones. > > -Ben > > Michael Flad wrote: > > >Hi all, > > > >how did you all implement sound on the Moto K1? > > > >All my non threaded MMAPI implementations seems to crash my > app quite > >fast. My current project plays sounds for some keypressed > events and it > >only takes 5-10 fast keypresses. > >But note that my player doesn't start or stop more than one > sound per > >frame - so it's not creating multiple MMAPI players per frame. > > > >I tried my threaded implementation too - doesn't crash anymore but > >after a few played sounds I can't start another anymore - doesn't > >matter if I use the same player or a new one with another soundfile. > > > >At the moment I only use Midi files. > > > >I appreciate any idea - I do not have any other of the new Moto > >handsets but I guess that a group of the newer ones might > have the same > >problem? > > > >Thanks, > >Michael > > > >============================================================= > ========== > >==== To unsubscribe, send email to [email protected] and > include in > >the body of the message "signoff KVM-INTEREST". For general > help, send > >email to [email protected] and include in the body of > the message > >"help". > > > > > > > > > > > -- > Ben Hutchison > > Lead Developer > Playscape Games > http://www.playscapegames.com > > ============================================================== > ============= > To unsubscribe, send email to [email protected] and > include in the body of the message "signoff KVM-INTEREST". > For general help, send email to [email protected] and > include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [email protected] and include in the body of the message "signoff KVM-INTEREST". For general help, send email to [email protected] and include in the body of the message "help".