Re: Pooling, costs, etc.

"Viktor Szathmary" <[email protected]> Thu, 02 Jan 2003 11:45:23 -0500
Newsgroups gmane.comp.java.tapestry.contrib
Message-ID <[email protected]>
hi,

On Thu, 02 Jan 2003 15:37:02 +0000, [email protected] said:

> single-server and clustered behavior is the same ... just as a backup service 
> in a cluster receives only copies of persistent properties, so will a single-
> server; it ensures that the copy is the same for both.

yeah, that's not a bad thing...

> Given that the vast majority of persistant properties will be String, Date, 
> boolean, int, etc. (that is, easily identifyable immutables), the cost is 
> actually not so great. 

but it's still inconvenient to clear stuff out in detach(), with
components it's even more so (implement interface, etc).

> I'll noodle on the idea of a "peer" that stores persistant state.  I'm not 
> immediately seeing a way to do it that doesn't break most existing 
> applications, and I'm concerned that creating new pages will involve a
> page spec, template and TWO classes (one for logic, one for data storage). 
> Seems less natural to me.

the peer i was trying to describe is not for storing the persistent
properties, that could still be done with fireObservedChange().. it's for
the expensive stuff that made pooling neccessary to begin with - you
probably know better what these are, but i guess the component
specification, bindings, assets - which is usually not a whole lot
outside of the framework, so one would very rarely need to subclass the
Peer (like, never?).

as far as refactoring existing code goes, i think you should be able to
keep all but a few methods in the IComponent hierarchy, but make the
implementations delegate to the peer.. eg. getBinding(...) { return
peer.getBinding(...) }  - this way existing client code doesnt have to be
changed much, other than removing the detach that's no longer needed...

best regards,
   viktor
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