Ibex/Vexi API differences
Charles Goodwin <[email protected]> Sun, 06 Jun 2004 01:39:14 +0000
| Newsgroups | gmane.comp.java.xwt.core |
|---|---|
| Organization | Vexi.org |
| Message-ID | <[email protected]> |
Just to keep a check on Ibex/Vexi API difference and issues (so that
compatability can remain a realistic goal), they are as follows:
o Brand-specific issues
Ibex expects .ibex files, uses the ibex object, and <ibex /> nodes,
whereas Vexi uses vexi for everything.
This could be really easy to overcome, if both cores accepted the
words ibex/vexi as synonyms (ie accepted both).
o Traps on width/height/x/y
Vexi implements width/height/x/y trapping adhering to the trap
invariants that rule property trapping.
o Traps on the 'surface' property
Vexi implements surface trapping as described in Brian's proposal:
http://lists.vexi.org/archives?mss:29
o The 'visible' property
Vexi implements an additional property 'display' to compliment the
visible property, as the Ibex implementation had issues to do with
the value of the property changing without traps being fired (when
an ascendent box becomes [in]vinsible) and that implementing the
firing of traps on visible would have been ambiguous (how can you
reliably differentiate between an ascendent being made [in]visible
and the box the trap is fired on).
As discussed/agreed for Vexi, the following is implemented:
* display - whether to display this box (and it's children) or not
* visible - the visible state of the box, which is affected by the
display property of itself and it's ascendents
o ChildChange vs ChildAdded/ChildRemoved
Ibex uses ChildChange, Vexi uses ChildAdded/ChildRemoved as that was
the consensus - which was unaminous if I remember correctly.
o Global position trapping
Neither project has implemented this nor knows how it will yet.
--
- Charlie
Charles Goodwin <[email protected]>
Online @ www.charlietech.com