Re: Thoughts on monopoly sizing
David Crawshaw <[email protected]>
| Newsgroups | gmane.comp.java.xwt.general |
|---|---|
| Message-ID | <[email protected]> |
On Wednesday, April 2, 2003, at 09:21 AM, Adam Megacz wrote: > Y'know, I'm not really convinced that Quartz Extreme uses hardware to > accelerate 2D vector graphics. Do you have any documentation on this? Looks like you're right. Quartz 2D does the job, and it's not on the GPU. http://a32.g.akamai.net/7/32/51/e3f09c3d615efe/www.apple.com/macosx/ pdfs/Quartz_TB.pdf I'm surprised. I thought their inspiration was the 2D direct rendering that DirectFB does. Instead, Quartz Extreme is all about managing the windows as OpenGl textures. > Yeah, but resizing a window sure does! =) Seriously, why is resizing > windows in OSX so dog-slow and everything else is super quick and > responsive? It's pathetic. Especially considering they claim this job has been moved mostly to the GPU with Quartz Extreme. You haven't found an option for outline resize yet, have you? d _______________________________________________ http://lists.xwt.org/listinfo/dev