Re: [kde-artists] Fwd: Re: [Back to Basics] Better animation for KWin effects

"Aaron J. Seigo" <[email protected]>
Newsgroups gmane.comp.kde.artists
Message-ID <1696868.l6Fp6v3pWZ@freedom>
On Monday, October 1, 2012 18:30:04 Martin Gräßlin wrote:
> On Monday 01 October 2012 18:11:28 you wrote:
> > my main personal wishes with kwin's effects are:
> > 
> > * consistent, fast timing for all transitional effects; inconsistency gets
> > noticed by the eye and makes it feel less "real"
> 
> *nods* Maybe we could set up a wiki page to collect all information (which
> effect animates in which way and how long)?

sounds like a very good idea .. can also be used as an effects TODO collector 
(see below for an example you raised)

> > * transitions everywhere: for instance when moving a window it instantly
> > goes translucent, a 100ms transition (even though it would only be 1-2
> > frames) would probably add something;
> 
> complain to sebas who committed the broken code back in Tokamak I or II (the
> one where you broke the systray ;-)

ah, fond memories of smashing things into pieces :)

> We already discussed internally that we
> want to move the translucency effect to the new AnimationEffects Framework
> to have all these transitions for free. It just needs someone writing it.

that's good stuff to know. i really like your idea of a wiki page to keep track 
of these things so that us mere kwin mortals know what can be done to help 
push things forward to the next stage.

> > another example would be when a
> > window comes in front of another window via alt-tab, instead of just
> > instantly showing it, a very fast fade in would be great.
> 
> very difficult with the current way how KWin works. We simply cannot
> crossfade windows at all (that might be easy to fix) and the effects
> completely lack information about stacking order changes (though for
> Alt+tab that would probably not matter)

ok; this isn't a big deal, more of a "nice to have". 

if we can sort out what already exists and works that's probably enough to 
chew on at once and will give great improvements (obviously that's why you 
started this thread in the first place, so i'm not saying anything new or 
useful there ;) and so things like cross-fade-on-stack-change can be put off 
for another time while we eat the low hanging fruit first. :)

-- 
Aaron J. Seigo

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