Re: [KDE Usability] Bad Studies Are Worse: About the Recent Results on Detail in Icon Design
Björn Balazs <[email protected]> Fri, 11 Jan 2013 20:38:50 +0100
| Newsgroups | gmane.comp.kde.devel.accessibility,gmane.comp.kde.usability,gmane.comp.kde.artists |
|---|---|
| Organization | User Prompt - Psychologic IT Expertise |
| Message-ID | <14603083.7k6MzGUUgh@rechenknecht> |
Dear mutlu, thank you for at least giving your reply a softening frame before cross- posting it all over the world. I am very happy to talk to you and others about the criticism you have (Preferably in the comments of the post, so others gain a benefit from it). I personally think there is some misunderstanding. So let me clarify a few points. You insinuate that there is a call to action You say: > please don't encourage the F/OSS community to invest resources into design > based on well-meaning but simply wrongly executed studies. I do not do that - I would not dare to do that based on the results I present. I simply say: > Whenever you create icons, try to be as iconic as possible – or to phrase it > differently: try to remove as much details from your icons as possible. It > is likely that the quality of your icons will win. This is something I would quote even without any data as a background. Use as much detail as you need, but not more. Anything fancy and additional will make the icon worse. Nothing special here. Nothing like: Throw all icons away and redo them. I am not even pointing to a single icon in this study and say 'throw it away'. So your warning seems to be exaggerated to me. Next you say: > This study is so flawed that the value of its results is nonexistent. The misunderstanding here is that there is no 'study' concerning high- and low-level details in icons. The word 'study' is used first in the comments. I say: >It seems to be an easy truth: Too much detail in icons confuses the users. So >we wondered whether we could find any evidence for this truth in the data of >our large scale test of the LibreOffice Icons. If you read this, it becomes clear that we look at the results of something that was never designed for testing low- vs. high-detail icons. We are simply looking at a prejudice about icon design - in this case: more detail is worse. And we are using something we accidentally have - the results of the LibreOffice Icon Test study. The results are not useless. I tell you this as someone who has actually done a lot of statistics in his life. We look whether in this set of data we can find evidence that the prejudice is wrong - and we cannot. The methodology is well respected: We did a rating of icons with two experts and discussed icons we disagreed. The rest is simple statistics. This is exactly what I describe in the post. So where might I be wrong? I think I made one mistake in this whole article - and I would like to apologize for that: The formulation of the headline and the teaser probably is a bit too brave and might hence be misleading. I want to take the chance, as you are so heavily concerned about the question of detail in icons: As you already outlined the design of a study that would directly address the question of high- vs. low-detail icons, I happily invite you - and others interested as well: I will support you as much as I can with conducting such a study. I personally would be interested in the results as well. All the best, Björn Am Donnerstag, 10. Januar 2013, 10:22:10 schrieb mutlu_inek: > Dear Icon Designers, Usability People and Survey Makers, > > I am cross-posting a response I left on the blog entry "More is worse: > About Detail in Icons" posted by Björn Balazs on User Promt and > aggregated on Planet KDE. It can be found here: > http://user-prompt.com/more-is-worse-about-detail-in-icons/ > > I do not intend to deride the work that has > gone into this study, but I fear that the community may be misled by the > results of a highly flawed methodology. Mind that I am not a statistician, > but I know enough about this topic that I can spot some major flaws in > no-time. Please find a part of the text (with less typos) below. > > > """ > > This > study is so flawed that the value of its results is nonexistent. Taking it > seriously may even be harmful. > > > First of all, the distinction between low-detail > and high-detail icons is highly inconsistent. Second, those in the first > category point to rather well-known, well-entrenched and often-used actions > the icons of which many will easily recognize, while the latter are less > often used. Third, the latter category also includes icons such as the > "auto-spellcheck" and the "spelling and grammar" icons that are very > close to one another both in meaning and in iconic representation. Thus, an > allegedly low-detail icons like "save" will score higher than either of the > spell-related icons due to the inherent ambiguity. Concluding that this has > to do with the level of detail (which in my opinion is very similar) is not > the way to go. > > Instead, > you would need two sets of icons that represent the same actions, one > with more and one with less detail. Both icon sets would have to be > equally known or unknown to your audience. A statistician might tell you > more. > > I do appreciate your work, but please > don't encourage the F/OSS community to invest resources into design that > are misdirected based on well-meaning but simply wrongly executed > studies. > > Thank you. > """ > > All the best, > > mutlu > > _______________________________________________ > kde-usability mailing list > [email protected] > https://mail.kde.org/mailman/listinfo/kde-usability -- Dipl.-Psych. Björn Balazs Business Management & Research T +49 30 6098548-21 | M +49 179 4541949 User Prompt GmbH | Psychologic IT Expertise Grünberger Str. 49, 10245 Berlin | www.user-prompt.com HRB 142277 | AG Berlin Charlottenburg | Geschäftsführer Björn Balazs _______________________________________________ kde-accessibility mailing list [email protected] https://mail.kde.org/mailman/listinfo/kde-accessibility